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osu-lazer/osu.Game.Rulesets.Mania/Beatmaps/DistanceObjectConversion.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using System;
using osu.Game.Rulesets.Mania.MathUtils;
using System.Linq;
using OpenTK;
using osu.Game.Database;
using osu.Game.Audio;
using System.Collections.Generic;
namespace osu.Game.Rulesets.Mania.Beatmaps
{
internal class DistanceObjectConversion : ObjectConversion
{
private readonly HitObject originalObject;
private readonly double endTime;
private readonly int repeatCount;
private LegacyConvertType convertType;
public DistanceObjectConversion(HitObject originalObject, ObjectRow previousRow, FastRandom random, Beatmap beatmap)
: base(previousRow, random, beatmap)
{
this.originalObject = originalObject;
ControlPoint overridePoint;
ControlPoint controlPoint = Beatmap.TimingInfo.TimingPointAt(originalObject.StartTime, out overridePoint);
convertType = LegacyConvertType.None;
if ((overridePoint ?? controlPoint)?.KiaiMode == false)
convertType = LegacyConvertType.LowProbability;
var distanceData = originalObject as IHasDistance;
var repeatsData = originalObject as IHasRepeats;
endTime = distanceData?.EndTime ?? 0;
repeatCount = repeatsData?.RepeatCount ?? 1;
}
public override ObjectRow GenerateConversion()
{
double segmentDuration = endTime / repeatCount;
if (repeatCount > 1)
{
if (segmentDuration <= 90)
return generateRandomHoldNotes(originalObject.StartTime, endTime, 1);
if (segmentDuration <= 120)
{
convertType |= LegacyConvertType.ForceNotStack;
return addRandomNotes(originalObject.StartTime, segmentDuration, repeatCount);
}
if (segmentDuration <= 160)
return addStair(originalObject.StartTime, segmentDuration, repeatCount);
if (segmentDuration <= 200 && conversionDifficulty > 3)
return addMultipleNotes(originalObject.StartTime, segmentDuration, repeatCount);
double duration = endTime - originalObject.StartTime;
if (duration >= 4000)
return addNRandomNotes(originalObject.StartTime, endTime, 0.23, 0, 0);
if (segmentDuration > 400 && duration < 4000 && repeatCount < AvailableColumns - 1 - RandomStart)
return generateTiledHoldNotes(originalObject.StartTime, segmentDuration, repeatCount);
return generateLongAndNormalNotes(originalObject.StartTime, segmentDuration);
}
if (segmentDuration <= 110)
{
if (PreviousRow.Columns < AvailableColumns)
convertType |= LegacyConvertType.ForceNotStack;
else
convertType &= ~LegacyConvertType.ForceNotStack;
return addRandomNotes(originalObject.StartTime, segmentDuration, segmentDuration < 80 ? 0 : 1);
}
if (conversionDifficulty > 6.5)
{
if ((convertType & LegacyConvertType.LowProbability) > 0)
return addNRandomNotes(originalObject.StartTime, endTime, 0.78, 0.3, 0);
return addNRandomNotes(originalObject.StartTime, endTime, 0.85, 0.36, 0.03);
}
if (conversionDifficulty > 4)
{
if ((convertType & LegacyConvertType.LowProbability) > 0)
return addNRandomNotes(originalObject.StartTime, endTime, 0.43, 0.08, 0);
return addNRandomNotes(originalObject.StartTime, endTime, 0.56, 0.18, 0);
}
if (conversionDifficulty > 2.5)
{
if ((convertType & LegacyConvertType.LowProbability) > 0)
return addNRandomNotes(originalObject.StartTime, endTime, 0.3, 0, 0);
return addNRandomNotes(originalObject.StartTime, endTime, 0.37, 0.08, 0);
}
if ((convertType & LegacyConvertType.LowProbability) > 0)
return addNRandomNotes(originalObject.StartTime, endTime, 0.17, 0, 0);
return addNRandomNotes(originalObject.StartTime, endTime, 0.27, 0, 0);
}
/// <summary>
/// Adds random hold notes.
/// </summary>
/// <param name="count">Number of hold notes.</param>
/// <param name="startTime">Start time of each hold note.</param>
/// <param name="endTime">End time of the hold notes.</param>
/// <returns>The new row.</returns>
private ObjectRow generateRandomHoldNotes(double startTime, double endTime, int count)
{
var newRow = new ObjectRow();
int usableColumns = AvailableColumns - RandomStart - PreviousRow.Columns;
int nextColumn = Random.Next(RandomStart, AvailableColumns);
for (int i = 0; i < Math.Min(usableColumns, count); i++)
{
while (newRow.IsTaken(nextColumn) || PreviousRow.IsTaken(nextColumn)) //find available column
nextColumn = Random.Next(RandomStart, AvailableColumns);
add(newRow, nextColumn, startTime, endTime, count);
}
// This is can't be combined with the above loop due to RNG
for (int i = 0; i < count - usableColumns; i++)
{
while (newRow.IsTaken(nextColumn))
nextColumn = Random.Next(RandomStart, AvailableColumns);
add(newRow, nextColumn, startTime, endTime, count);
}
return newRow;
}
/// <summary>
/// Adds random notes, with one note per row. No stacking.
/// </summary>
/// <param name="startTime">The start time.</param>
/// <param name="separationTime">The separation of notes between rows.</param>
/// <param name="repeatCount">The number of rows.</param>
/// <returns>The new row.</returns>
private ObjectRow addRandomNotes(double startTime, double separationTime, int repeatCount)
{
var newRow = new ObjectRow();
int nextColumn = GetColumn((originalObject as IHasXPosition)?.X ?? 0, true);
if ((convertType & LegacyConvertType.ForceNotStack) > 0 && PreviousRow.Columns < AvailableColumns)
{
while (PreviousRow.IsTaken(nextColumn))
nextColumn = Random.Next(RandomStart, AvailableColumns);
}
int lastColumn = nextColumn;
for (int i = 0; i <= repeatCount; i++)
{
add(newRow, nextColumn, startTime, startTime);
while (nextColumn == lastColumn)
nextColumn = Random.Next(RandomStart, AvailableColumns);
lastColumn = nextColumn;
startTime += separationTime;
}
return newRow;
}
/// <summary>
/// Creates a stair of notes, with one note per row.
/// </summary>
/// <param name="startTime">The start time.</param>
/// <param name="separationTime">The separation of notes between rows.</param>
/// <param name="repeatCount">The number of rows/notes.</param>
/// <returns>The new row.</returns>
private ObjectRow addStair(double startTime, double separationTime, int repeatCount)
{
var newRow = new ObjectRow();
int column = GetColumn((originalObject as IHasXPosition)?.X ?? 0, true);
bool increasing = Random.NextDouble() > 0.5;
for (int i = 0; i <= repeatCount; i++)
{
add(newRow, column, startTime, startTime);
startTime += separationTime;
// Check if we're at the borders of the stage, and invert the pattern if so
if (increasing)
{
if (column >= AvailableColumns - 1)
{
increasing = false;
column--;
}
else
column++;
}
else
{
if (column <= RandomStart)
{
increasing = true;
column++;
}
else
column--;
}
}
return newRow;
}
/// <summary>
/// Adds random notes, with 1-2 notes per row. No stacking.
/// </summary>
/// <param name="startTime">The start time.</param>
/// <param name="separationTime">The separation of notes between rows.</param>
/// <param name="repeatCount">The number of rows.</param>
/// <returns>The new row.</returns>
private ObjectRow addMultipleNotes(double startTime, double separationTime, int repeatCount)
{
var newRow = new ObjectRow();
bool legacy = AvailableColumns >= 4 && AvailableColumns <= 8;
int interval = Random.Next(1, AvailableColumns - (legacy ? 1 : 0));
int nextColumn = GetColumn((originalObject as IHasXPosition)?.X ?? 0, true);
for (int i = 0; i <= repeatCount; i++)
{
add(newRow, nextColumn, startTime, startTime, 2);
nextColumn += interval;
if (nextColumn >= AvailableColumns - RandomStart)
nextColumn = nextColumn - AvailableColumns - RandomStart + (legacy ? 1 : 0);
nextColumn += RandomStart;
// If we're in 2K, let's not add many consecutive doubles
if (AvailableColumns > 2)
add(newRow, nextColumn, startTime, startTime, 2);
nextColumn = Random.Next(RandomStart, AvailableColumns);
startTime += separationTime;
}
return newRow;
}
/// <summary>
/// Generates random hold notes. The amount of hold notes generated is determined by probabilities.
/// </summary>
/// <param name="startTime">The hold note start time.</param>
/// <param name="endTime">The hold note end time.</param>
/// <param name="p2">The probability required for 2 hold notes to be generated.</param>
/// <param name="p3">The probability required for 3 hold notes to be generated.</param>
/// <param name="p4">The probability required for 4 hold notes to be generated.</param>
/// <returns>The new row.</returns>
private ObjectRow addNRandomNotes(double startTime, double endTime, double p2, double p3, double p4)
{
switch (AvailableColumns)
{
case 2:
p2 = 0;
p3 = 0;
p4 = 0;
break;
case 3:
p2 = Math.Max(p2, 0.1);
p3 = 0;
p4 = 0;
break;
case 4:
p2 = Math.Max(p2, 0.3);
p3 = Math.Max(p3, 0.04);
p4 = 0;
break;
case 5:
p2 = Math.Max(p2, 0.34);
p3 = Math.Max(p3, 0.1);
p4 = Math.Max(p4, 0.03);
break;
}
Func<SampleInfo, bool> isDoubleSample = sample => sample.Name == SampleInfo.HIT_CLAP && sample.Name == SampleInfo.HIT_FINISH;
bool canGenerateTwoNotes = (convertType & LegacyConvertType.LowProbability) == 0;
canGenerateTwoNotes &= originalObject.Samples.Any(isDoubleSample) || sampleInfoListAt(originalObject.StartTime, originalObject.StartTime - endTime).Any(isDoubleSample);
if (canGenerateTwoNotes)
p2 = 0;
return generateRandomHoldNotes(startTime, endTime, GetRandomNoteCount(p2, p3, p4));
}
private ObjectRow generateTiledHoldNotes(double startTime, double separationTime, int noteCount)
{
var newRow = new ObjectRow();
int columnRepeat = Math.Min(noteCount, AvailableColumns);
int nextColumn = GetColumn((originalObject as IHasXPosition)?.X ?? 0, true);
if ((convertType & LegacyConvertType.ForceNotStack) > 0 && PreviousRow.Columns < AvailableColumns)
{
while (PreviousRow.IsTaken(nextColumn))
nextColumn = Random.Next(RandomStart, AvailableColumns);
}
for (int i = 0; i < columnRepeat; i++)
{
while (newRow.IsTaken(nextColumn))
nextColumn = Random.Next(RandomStart, AvailableColumns);
add(newRow, nextColumn, startTime, endTime, noteCount);
startTime += separationTime;
}
return newRow;
}
private ObjectRow generateLongAndNormalNotes(double startTime, double separationTime)
{
var newRow = new ObjectRow();
int holdColumn = GetColumn((originalObject as IHasXPosition)?.X ?? 0, true);
if ((convertType & LegacyConvertType.ForceNotStack) > 0 && PreviousRow.Columns < AvailableColumns)
{
while (PreviousRow.IsTaken(holdColumn))
holdColumn = Random.Next(RandomStart, AvailableColumns);
}
// Create the hold note
add(newRow, holdColumn, startTime, separationTime * repeatCount);
// Todo: Complete
}
private void add(ObjectRow row, int column, double startTime, double endTime, int siblings = 1)
{
ManiaHitObject newObject;
if (startTime == endTime)
{
newObject = new Note
{
StartTime = startTime,
Samples = originalObject.Samples,
Column = column
};
}
else
{
newObject = new HoldNote
{
StartTime = startTime,
Samples = originalObject.Samples,
Column = column,
Duration = endTime - startTime
};
}
// Todo: Consider siblings and write sample volumes (probably at ManiaHitObject level)
row.Add(newObject);
}
private SampleInfoList sampleInfoListAt(double time, double separationTime)
{
var curveData = originalObject as IHasCurve;
if (curveData == null)
return originalObject.Samples;
int index = (int)(separationTime == 0 ? 0 : (time - originalObject.StartTime) / separationTime);
return curveData.RepeatSamples[index];
}
private double? _conversionDifficulty;
private double conversionDifficulty
{
get
{
if (_conversionDifficulty != null)
return _conversionDifficulty.Value;
HitObject lastObject = Beatmap.HitObjects.LastOrDefault();
HitObject firstObject = Beatmap.HitObjects.FirstOrDefault();
double drainTime = (lastObject?.StartTime ?? 0) - (firstObject?.StartTime ?? 0);
drainTime -= Beatmap.EventInfo.TotalBreakTime;
if (drainTime == 0)
drainTime = 10000;
BeatmapDifficulty difficulty = Beatmap.BeatmapInfo.Difficulty;
_conversionDifficulty = ((difficulty.DrainRate + MathHelper.Clamp(difficulty.ApproachRate, 4, 7)) / 1.5 + Beatmap.HitObjects.Count / drainTime * 9f) / 38f * 5f / 1.15;
_conversionDifficulty = Math.Min(_conversionDifficulty.Value, 12);
return _conversionDifficulty.Value;
}
}
}
}