mirror of
https://github.com/ppy/osu.git
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89 lines
3.0 KiB
C#
89 lines
3.0 KiB
C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Graphics.UserInterface.PageSelector
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{
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public class PageSelectorPrevNextButton : PageSelectorButton
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{
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private readonly string text;
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private Box fadeBox;
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private SpriteIcon icon;
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private OsuSpriteText name;
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private readonly Anchor alignment;
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public PageSelectorPrevNextButton(bool rightAligned, string text)
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{
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this.text = text;
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alignment = rightAligned ? Anchor.x0 : Anchor.x2;
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}
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protected override Drawable CreateContent() => new Container
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{
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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Children = new Drawable[]
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{
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Spacing = new Vector2(3, 0),
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Children = new Drawable[]
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{
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name = new OsuSpriteText
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{
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Font = OsuFont.GetFont(size: 12),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = text.ToUpper(),
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},
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icon = new SpriteIcon
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{
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Icon = alignment == Anchor.x2 ? FontAwesome.Solid.ChevronLeft : FontAwesome.Solid.ChevronRight,
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Size = new Vector2(8),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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}
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},
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}
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};
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[BackgroundDependencyLoader]
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private void load()
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{
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Background.Colour = Colours.GreySeaFoamDark;
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name.Colour = icon.Colour = Colours.Lime;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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CircularContent.Add(fadeBox = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black.Opacity(100)
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});
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Enabled.BindValueChanged(enabled => fadeBox.FadeTo(enabled.NewValue ? 0 : 1, DURATION), true);
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}
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protected override void UpdateHoverState() => Background.FadeColour(IsHovered ? Colours.GreySeaFoam : Colours.GreySeaFoamDark, DURATION, Easing.OutQuint);
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}
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}
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