1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-31 00:02:56 +08:00
osu-lazer/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs

31 lines
907 B
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose.Components;
namespace osu.Game.Rulesets.Osu.Edit
{
2018-11-19 15:58:11 +08:00
public class OsuSelectionHandler : SelectionHandler
{
public override void HandleDrag(SelectionBlueprint blueprint, DragEvent dragEvent)
{
foreach (var h in SelectedHitObjects.OfType<OsuHitObject>())
{
if (h is Spinner)
{
// Spinners don't support position adjustments
continue;
}
h.Position += dragEvent.Delta;
}
base.HandleDrag(blueprint, dragEvent);
}
}
}