2018-04-13 17:19:50 +08:00
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Input;
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2018-10-02 11:02:47 +08:00
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using osu.Framework.Input.Events;
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2018-04-13 17:19:50 +08:00
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Overlays.Settings.Sections.Input
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{
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public class MouseSettings : SettingsSubsection
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{
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protected override string Header => "Mouse";
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private readonly BindableBool rawInputToggle = new BindableBool();
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2018-04-13 18:54:15 +08:00
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private Bindable<string> ignoredInputHandler;
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2018-04-13 17:19:50 +08:00
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private SensitivitySetting sensitivity;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager osuConfig, FrameworkConfigManager config)
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{
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Children = new Drawable[]
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{
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new SettingsCheckbox
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{
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LabelText = "Raw Input",
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Bindable = rawInputToggle
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},
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sensitivity = new SensitivitySetting
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{
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LabelText = "Cursor Sensitivity",
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Bindable = config.GetBindable<double>(FrameworkSetting.CursorSensitivity)
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},
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new SettingsCheckbox
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{
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LabelText = "Map absolute input to window",
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Bindable = config.GetBindable<bool>(FrameworkSetting.MapAbsoluteInputToWindow)
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},
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new SettingsEnumDropdown<ConfineMouseMode>
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{
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LabelText = "Confine mouse cursor to window",
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Bindable = config.GetBindable<ConfineMouseMode>(FrameworkSetting.ConfineMouseMode),
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},
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new SettingsCheckbox
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{
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LabelText = "Disable mouse wheel during gameplay",
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Bindable = osuConfig.GetBindable<bool>(OsuSetting.MouseDisableWheel)
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},
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new SettingsCheckbox
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{
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LabelText = "Disable mouse buttons during gameplay",
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Bindable = osuConfig.GetBindable<bool>(OsuSetting.MouseDisableButtons)
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},
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};
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rawInputToggle.ValueChanged += enabled =>
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{
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// this is temporary until we support per-handler settings.
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const string raw_mouse_handler = @"OpenTKRawMouseHandler";
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const string standard_mouse_handler = @"OpenTKMouseHandler";
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2018-04-13 18:54:15 +08:00
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ignoredInputHandler.Value = enabled ? standard_mouse_handler : raw_mouse_handler;
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2018-04-13 17:19:50 +08:00
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};
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2018-04-13 20:46:17 +08:00
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ignoredInputHandler = config.GetBindable<string>(FrameworkSetting.IgnoredInputHandlers);
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2018-04-13 18:54:15 +08:00
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ignoredInputHandler.ValueChanged += handler =>
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2018-04-13 17:19:50 +08:00
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{
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bool raw = !handler.Contains("Raw");
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rawInputToggle.Value = raw;
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sensitivity.Bindable.Disabled = !raw;
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};
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2018-04-13 18:54:15 +08:00
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ignoredInputHandler.TriggerChange();
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}
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private class SensitivitySetting : SettingsSlider<double, SensitivitySlider>
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{
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public override Bindable<double> Bindable
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{
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get { return ((SensitivitySlider)Control).Sensitivity; }
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set
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{
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BindableDouble doubleValue = (BindableDouble)value;
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// create a second layer of bindable so we can only handle state changes when not being dragged.
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((SensitivitySlider)Control).Sensitivity = doubleValue;
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// this bindable will still act as the "interactive" bindable displayed during a drag.
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base.Bindable = new BindableDouble(doubleValue.Value)
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{
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Default = doubleValue.Default,
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MinValue = doubleValue.MinValue,
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MaxValue = doubleValue.MaxValue
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};
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// one-way binding to update the sliderbar with changes from external actions.
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doubleValue.DisabledChanged += disabled => base.Bindable.Disabled = disabled;
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doubleValue.ValueChanged += newValue => base.Bindable.Value = newValue;
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}
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}
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public SensitivitySetting()
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{
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KeyboardStep = 0.01f;
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}
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}
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private class SensitivitySlider : OsuSliderBar<double>
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{
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public Bindable<double> Sensitivity;
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public SensitivitySlider()
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{
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Current.ValueChanged += newValue =>
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{
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if (!isDragging && Sensitivity != null)
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Sensitivity.Value = newValue;
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};
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}
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private bool isDragging;
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protected override bool OnDragStart(DragStartEvent e)
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{
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isDragging = true;
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return base.OnDragStart(e);
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}
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protected override bool OnDragEnd(DragEndEvent e)
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{
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isDragging = false;
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Current.TriggerChange();
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2018-10-02 11:02:47 +08:00
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return base.OnDragEnd(e);
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}
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public override string TooltipText => Current.Disabled ? "Enable raw input to adjust sensitivity" : Current.Value.ToString(@"0.##x");
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}
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}
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}
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