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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System ;
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using System.Collections.Generic ;
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using System.Linq ;
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using JetBrains.Annotations ;
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using Newtonsoft.Json ;
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using osu.Framework.Localisation ;
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using osu.Game.Beatmaps ;
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using osu.Game.Database ;
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using osu.Game.Models ;
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using osu.Game.Online.API ;
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using osu.Game.Online.API.Requests.Responses ;
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using osu.Game.Rulesets ;
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using osu.Game.Rulesets.Mods ;
using osu.Game.Rulesets.Scoring ;
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using osu.Game.Scoring.Legacy ;
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using osu.Game.Users ;
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using osu.Game.Utils ;
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using Realms ;
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namespace osu.Game.Scoring
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{
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/// <summary>
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/// A realm model containing metadata for a single score.
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/// </summary>
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[MapTo("Score")]
public class ScoreInfo : RealmObject , IHasGuidPrimaryKey , IHasRealmFiles , ISoftDelete , IEquatable < ScoreInfo > , IScoreInfo
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{
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[PrimaryKey]
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public Guid ID { get ; set ; }
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/// <summary>
/// The <see cref="BeatmapInfo"/> this score was made against.
/// </summary>
/// <remarks>
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/// <para>
/// This property may be <see langword="null"/> if the score was set on a beatmap (or a version of the beatmap) that is not available locally
/// e.g. due to online updates, or local modifications to the beatmap.
/// The property will only link to a <see cref="BeatmapInfo"/> if its <see cref="Beatmaps.BeatmapInfo.Hash"/> matches <see cref="BeatmapHash"/>.
/// </para>
/// <para>
/// Due to the above, whenever setting this, make sure to also set <see cref="BeatmapHash"/> to allow relational consistency when a beatmap is potentially changed.
/// </para>
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/// </remarks>
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public BeatmapInfo ? BeatmapInfo { get ; set ; }
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/// <summary>
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/// The <see cref="osu.Game.Beatmaps.BeatmapInfo.Hash"/> at the point in time when the score was set.
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/// </summary>
public string BeatmapHash { get ; set ; } = string . Empty ;
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public RulesetInfo Ruleset { get ; set ; } = null ! ;
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public IList < RealmNamedFileUsage > Files { get ; } = null ! ;
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public string Hash { get ; set ; } = string . Empty ;
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public bool DeletePending { get ; set ; }
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public long TotalScore { get ; set ; }
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/// <summary>
/// The version of processing applied to calculate total score as stored in the database.
/// If this does not match <see cref="LegacyScoreEncoder.LATEST_VERSION"/>,
/// the total score has not yet been updated to reflect the current scoring values.
///
/// See <see cref="BackgroundBeatmapProcessor"/>'s conversion logic.
/// </summary>
/// <remarks>
/// This may not match the version stored in the replay files.
/// </remarks>
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public int TotalScoreVersion { get ; set ; } = LegacyScoreEncoder . LATEST_VERSION ;
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/// <summary>
/// Used to preserve the total score for legacy scores.
/// </summary>
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/// <remarks>
/// Not populated if <see cref="IsLegacyScore"/> is <c>false</c>.
/// </remarks>
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public long? LegacyTotalScore { get ; set ; }
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public int MaxCombo { get ; set ; }
public double Accuracy { get ; set ; }
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public bool HasReplay = > ! string . IsNullOrEmpty ( Hash ) ;
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public DateTimeOffset Date { get ; set ; }
public double? PP { get ; set ; }
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[Indexed]
public long OnlineID { get ; set ; } = - 1 ;
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[MapTo("User")]
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public RealmUser RealmUser { get ; set ; } = null ! ;
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[MapTo("Mods")]
public string ModsJson { get ; set ; } = string . Empty ;
[MapTo("Statistics")]
public string StatisticsJson { get ; set ; } = string . Empty ;
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[MapTo("MaximumStatistics")]
public string MaximumStatisticsJson { get ; set ; } = string . Empty ;
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public ScoreInfo ( BeatmapInfo ? beatmap = null , RulesetInfo ? ruleset = null , RealmUser ? realmUser = null )
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{
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Ruleset = ruleset ? ? new RulesetInfo ( ) ;
BeatmapInfo = beatmap ? ? new BeatmapInfo ( ) ;
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BeatmapHash = BeatmapInfo . Hash ;
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RealmUser = realmUser ? ? new RealmUser ( ) ;
ID = Guid . NewGuid ( ) ;
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}
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[UsedImplicitly] // Realm
private ScoreInfo ( )
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{
}
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// TODO: this is a bit temporary to account for the fact that this class is used to ferry API user data to certain UI components.
// Eventually we should either persist enough information to realm to not require the API lookups, or perform the API lookups locally.
private APIUser ? user ;
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[Ignored]
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public APIUser User
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{
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get = > user ? ? = new APIUser
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{
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Id = RealmUser . OnlineID ,
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Username = RealmUser . Username ,
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CountryCode = RealmUser . CountryCode ,
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} ;
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set
{
user = value ;
RealmUser = new RealmUser
{
OnlineID = user . OnlineID ,
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Username = user . Username ,
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CountryCode = user . CountryCode ,
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} ;
}
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}
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[Ignored]
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public ScoreRank Rank
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{
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get = > ( ScoreRank ) RankInt ;
set = > RankInt = ( int ) value ;
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}
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[MapTo(nameof(Rank))]
public int RankInt { get ; set ; }
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IRulesetInfo IScoreInfo . Ruleset = > Ruleset ;
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IBeatmapInfo ? IScoreInfo . Beatmap = > BeatmapInfo ;
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IUser IScoreInfo . User = > User ;
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IEnumerable < INamedFileUsage > IHasNamedFiles . Files = > Files ;
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#region Properties required to make things work with existing usages
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public int UserID = > RealmUser . OnlineID ;
public int RulesetID = > Ruleset . OnlineID ;
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[Ignored]
public List < HitEvent > HitEvents { get ; set ; } = new List < HitEvent > ( ) ;
public ScoreInfo DeepClone ( )
{
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var clone = ( ScoreInfo ) this . Detach ( ) . MemberwiseClone ( ) ;
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clone . Statistics = new Dictionary < HitResult , int > ( clone . Statistics ) ;
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clone . MaximumStatistics = new Dictionary < HitResult , int > ( clone . MaximumStatistics ) ;
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// Ensure we have fresh mods to avoid any references (ie. after gameplay).
clone . clearAllMods ( ) ;
clone . ModsJson = ModsJson ;
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clone . RealmUser = new RealmUser
{
OnlineID = RealmUser . OnlineID ,
Username = RealmUser . Username ,
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CountryCode = RealmUser . CountryCode ,
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} ;
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return clone ;
}
[Ignored]
public bool Passed { get ; set ; } = true ;
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public int Combo { get ; set ; }
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/// <summary>
/// The position of this score, starting at 1.
/// </summary>
[Ignored]
public int? Position { get ; set ; } // TODO: remove after all calls to `CreateScoreInfo` are gone.
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[Ignored]
public LocalisableString DisplayAccuracy = > Accuracy . FormatAccuracy ( ) ;
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/// <summary>
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/// Whether this <see cref="ScoreInfo"/> represents a legacy (osu!stable) score.
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/// </summary>
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public bool IsLegacyScore { get ; set ; }
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private Dictionary < HitResult , int > ? statistics ;
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[Ignored]
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public Dictionary < HitResult , int > Statistics
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{
get
{
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if ( statistics ! = null )
return statistics ;
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if ( ! string . IsNullOrEmpty ( StatisticsJson ) )
statistics = JsonConvert . DeserializeObject < Dictionary < HitResult , int > > ( StatisticsJson ) ;
return statistics ? ? = new Dictionary < HitResult , int > ( ) ;
}
set = > statistics = value ;
}
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private Dictionary < HitResult , int > ? maximumStatistics ;
[Ignored]
public Dictionary < HitResult , int > MaximumStatistics
{
get
{
if ( maximumStatistics ! = null )
return maximumStatistics ;
if ( ! string . IsNullOrEmpty ( MaximumStatisticsJson ) )
maximumStatistics = JsonConvert . DeserializeObject < Dictionary < HitResult , int > > ( MaximumStatisticsJson ) ;
return maximumStatistics ? ? = new Dictionary < HitResult , int > ( ) ;
}
set = > maximumStatistics = value ;
}
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private Mod [ ] ? mods ;
[Ignored]
public Mod [ ] Mods
{
get
{
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if ( mods ! = null )
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return mods ;
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return APIMods . Select ( m = > m . ToMod ( Ruleset . CreateInstance ( ) ) ) . ToArray ( ) ;
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}
set
{
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clearAllMods ( ) ;
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mods = value ;
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updateModsJson ( ) ;
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}
}
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private APIMod [ ] ? apiMods ;
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// Used for API serialisation/deserialisation.
[Ignored]
public APIMod [ ] APIMods
{
get
{
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if ( apiMods ! = null ) return apiMods ;
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// prioritise reading from realm backing
if ( ! string . IsNullOrEmpty ( ModsJson ) )
apiMods = JsonConvert . DeserializeObject < APIMod [ ] > ( ModsJson ) ;
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// then check mods set via Mods property.
if ( mods ! = null )
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apiMods ? ? = mods . Select ( m = > new APIMod ( m ) ) . ToArray ( ) ;
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return apiMods ? ? Array . Empty < APIMod > ( ) ;
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}
set
{
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clearAllMods ( ) ;
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apiMods = value ;
updateModsJson ( ) ;
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}
}
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private void clearAllMods ( )
{
ModsJson = string . Empty ;
mods = null ;
apiMods = null ;
}
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private void updateModsJson ( )
{
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ModsJson = APIMods . Length > 0
? JsonConvert . SerializeObject ( APIMods )
: string . Empty ;
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}
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public IEnumerable < HitResultDisplayStatistic > GetStatisticsForDisplay ( )
{
foreach ( var r in Ruleset . CreateInstance ( ) . GetHitResults ( ) )
{
int value = Statistics . GetValueOrDefault ( r . result ) ;
switch ( r . result )
{
case HitResult . SmallTickHit :
{
int total = value + Statistics . GetValueOrDefault ( HitResult . SmallTickMiss ) ;
if ( total > 0 )
yield return new HitResultDisplayStatistic ( r . result , value , total , r . displayName ) ;
break ;
}
case HitResult . LargeTickHit :
{
int total = value + Statistics . GetValueOrDefault ( HitResult . LargeTickMiss ) ;
if ( total > 0 )
yield return new HitResultDisplayStatistic ( r . result , value , total , r . displayName ) ;
break ;
}
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case HitResult . LargeBonus :
case HitResult . SmallBonus :
if ( MaximumStatistics . TryGetValue ( r . result , out int count ) & & count > 0 )
yield return new HitResultDisplayStatistic ( r . result , value , null , r . displayName ) ;
break ;
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case HitResult . SmallTickMiss :
case HitResult . LargeTickMiss :
break ;
default :
yield return new HitResultDisplayStatistic ( r . result , value , null , r . displayName ) ;
break ;
}
}
}
#endregion
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public bool Equals ( ScoreInfo ? other ) = > other ? . ID = = ID ;
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public override string ToString ( ) = > this . GetDisplayTitle ( ) ;
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}
}