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osu-lazer/osu.Desktop/osu.Desktop.csproj

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<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.Game.props" />
<Import Project="..\OpenTK.props" />
<PropertyGroup Label="Project">
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<TargetFrameworks>net461;netcoreapp2.0</TargetFrameworks>
<OutputType>Exe</OutputType>
<PlatformTarget>AnyCPU</PlatformTarget>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Company>ppy Pty Ltd</Company>
<Description>click the circles. to the beat.</Description>
<Copyright>ppy Pty Ltd 2007-2017</Copyright>
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<AssemblyName>osu!</AssemblyName>
<Title>osu!lazer</Title>
<Product>osu!lazer</Product>
<ApplicationIcon>lazer.ico</ApplicationIcon>
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<Version>0.0.0.0</Version>
<FileVersion>0.0.0.0</FileVersion>
</PropertyGroup>
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<PropertyGroup Label="Defines">
<DefineConstants Condition="'$(TargetFramework)' == 'net461'">$(DefineConstants);NET_FRAMEWORK</DefineConstants>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
<ProjectReference Include="..\osu-resources\osu.Game.Resources\osu.Game.Resources.csproj" />
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<PackageReference Include="Microsoft.Win32.Registry" Version="4.4.0" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.0.1" />
<PackageReference Include="NUnit" Version="3.8.1" />
<PackageReference Include="squirrel.windows" Version="1.7.8" Condition="'$(TargetFramework)' == 'net461'" />
</ItemGroup>
<ItemGroup Label="Resources">
<EmbeddedResource Include="lazer.ico" />
</ItemGroup>
</Project>