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osu-lazer/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoPlayerScroller.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Taiko.Skinning.Legacy;
using osu.Game.Storyboards;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Taiko.Tests
{
public partial class TestSceneTaikoPlayerScroller : LegacySkinPlayerTestScene
{
private Storyboard? currentStoryboard;
protected override bool HasCustomSteps => true;
[Test]
public void TestForegroundSpritesHidesScroller()
{
AddStep("load storyboard", () =>
{
currentStoryboard = new Storyboard();
for (int i = 0; i < 10; i++)
currentStoryboard.GetLayer("Foreground").Add(new StoryboardSprite($"test{i}", Anchor.Centre, Vector2.Zero));
});
CreateTest();
AddAssert("taiko scroller not present", () => !this.ChildrenOfType<LegacyTaikoScroller>().Any());
}
[Test]
public void TestOverlaySpritesKeepsScroller()
{
AddStep("load storyboard", () =>
{
currentStoryboard = new Storyboard();
for (int i = 0; i < 10; i++)
currentStoryboard.GetLayer("Overlay").Add(new StoryboardSprite($"test{i}", Anchor.Centre, Vector2.Zero));
});
CreateTest();
AddAssert("taiko scroller present", () => this.ChildrenOfType<LegacyTaikoScroller>().Single().IsPresent);
}
protected override Ruleset CreatePlayerRuleset() => new TaikoRuleset();
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard = null)
=> base.CreateWorkingBeatmap(beatmap, currentStoryboard ?? storyboard);
}
}