mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 13:22:55 +08:00
54 lines
1.6 KiB
C#
54 lines
1.6 KiB
C#
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||
|
// See the LICENCE file in the repository root for full licence text.
|
||
|
|
||
|
using osu.Framework.Graphics;
|
||
|
using osu.Framework.Graphics.Animations;
|
||
|
using osu.Framework.Graphics.Sprites;
|
||
|
using osu.Framework.Graphics.Textures;
|
||
|
|
||
|
namespace osu.Game.Skinning
|
||
|
{
|
||
|
public static class LegacySkinExtensions
|
||
|
{
|
||
|
public static Drawable GetAnimation(this ISkin source, string componentName, bool animatable, bool looping, string animationSeparator = "-")
|
||
|
{
|
||
|
const double default_frame_time = 1000 / 60d;
|
||
|
|
||
|
Texture texture;
|
||
|
|
||
|
Texture getFrameTexture(int frame) => source.GetTexture($"{componentName}{animationSeparator}{frame}");
|
||
|
|
||
|
TextureAnimation animation = null;
|
||
|
|
||
|
if (animatable)
|
||
|
{
|
||
|
for (int i = 0;; i++)
|
||
|
{
|
||
|
if ((texture = getFrameTexture(i)) == null)
|
||
|
break;
|
||
|
|
||
|
if (animation == null)
|
||
|
animation = new TextureAnimation
|
||
|
{
|
||
|
DefaultFrameLength = default_frame_time,
|
||
|
Repeat = looping
|
||
|
};
|
||
|
|
||
|
animation.AddFrame(texture);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (animation != null)
|
||
|
return animation;
|
||
|
|
||
|
if ((texture = source.GetTexture(componentName)) != null)
|
||
|
return new Sprite
|
||
|
{
|
||
|
Texture = texture
|
||
|
};
|
||
|
|
||
|
return null;
|
||
|
}
|
||
|
}
|
||
|
}
|