1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-21 07:53:38 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmap.cs

44 lines
1.4 KiB
C#
Raw Normal View History

2018-05-07 09:51:30 +08:00
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Taiko.Objects;
namespace osu.Game.Rulesets.Taiko.Beatmaps
{
public class TaikoBeatmap : Beatmap<TaikoHitObject>
{
public override IEnumerable<BeatmapStatistic> GetStatistics()
{
int hits = HitObjects.Count(s => s is Hit);
2018-05-07 09:51:30 +08:00
int drumrolls = HitObjects.Count(s => s is DrumRoll);
int swells = HitObjects.Count(s => s is Swell);
return new[]
{
new BeatmapStatistic
{
Name = @"Hit Count",
Content = hits.ToString(),
2018-05-07 09:51:30 +08:00
Icon = FontAwesome.fa_circle_o
},
new BeatmapStatistic
{
Name = @"Drumroll Count",
Content = drumrolls.ToString(),
Icon = FontAwesome.fa_circle
},
new BeatmapStatistic
{
Name = @"Swell Count",
Content = swells.ToString(),
Icon = FontAwesome.fa_circle
}
};
}
}
}