2017-04-03 00:19:59 +08:00
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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2017-04-14 05:00:49 +08:00
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using osu.Framework.Configuration;
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using osu.Framework.Input;
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using osu.Game.Graphics.Cursor;
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using OpenTK;
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2017-04-03 00:19:59 +08:00
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namespace osu.Desktop.VisualTests.Tests
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{
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internal class TestCaseTooltip : TestCase
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{
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public override string Description => "tests tooltips on various elements";
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public override void Reset()
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{
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base.Reset();
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TooltipSlider slider;
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2017-04-03 00:19:59 +08:00
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Children = new Drawable[]
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{
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new FillFlowContainer
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{
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RelativeSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0,10),
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Children = new Drawable[]
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{
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new TooltipTextContainer("Text with some tooltip"),
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new TooltipTextContainer("and another one with a custom delay")
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{
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TooltipDelay = 1000,
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},
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new TooltipTextbox
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{
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Text = "a box with a tooltip",
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Size = new Vector2(300,30),
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},
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slider = new TooltipSlider
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{
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Width = 300,
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},
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},
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},
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};
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slider.Current.BindTo(new BindableInt(5)
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{
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MaxValue = 10,
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MinValue = 0
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});
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}
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private class TooltipTextContainer : Container, IHasTooltipWithCustomDelay
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{
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private readonly OsuSpriteText text;
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public string TooltipText => text.Text;
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public int TooltipDelay { get; set; } = TooltipContainer.DEFAULT_APPEAR_DELAY;
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public TooltipTextContainer(string tooltipText)
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{
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AutoSizeAxes = Axes.Both;
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Children = new[]
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{
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text = new OsuSpriteText
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{
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Text = tooltipText,
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}
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};
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}
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}
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private class TooltipTextbox : OsuTextBox, IHasTooltip
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{
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public string TooltipText => Text;
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}
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private class TooltipSlider : OsuSliderBar<int>, IHasDisappearingTooltip
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{
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public string TooltipText => Current.Value.ToString();
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public bool Disappear { get; set; } = true;
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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Disappear = false;
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return base.OnMouseDown(state, args);
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}
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
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{
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Disappear = true;
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return base.OnMouseUp(state, args);
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}
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}
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}
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}
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