1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-16 15:37:44 +08:00
osu-lazer/osu.Game/Screens/Play/HotkeyRetryOverlay.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

32 lines
877 B
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
using osu.Framework.Input.Bindings;
2021-09-16 17:26:12 +08:00
using osu.Framework.Input.Events;
using osu.Game.Input.Bindings;
using osu.Game.Overlays;
2018-04-13 17:19:50 +08:00
2017-04-09 22:44:19 +08:00
namespace osu.Game.Screens.Play
{
public partial class HotkeyRetryOverlay : HoldToConfirmOverlay, IKeyBindingHandler<GlobalAction>
2017-04-09 22:44:19 +08:00
{
2021-09-16 17:26:12 +08:00
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
2017-04-09 22:44:19 +08:00
{
if (e.Repeat)
return false;
2021-09-16 17:26:12 +08:00
if (e.Action != GlobalAction.QuickRetry) return false;
2018-04-13 17:19:50 +08:00
BeginConfirm();
return true;
2017-04-09 22:44:19 +08:00
}
2018-04-13 17:19:50 +08:00
2021-09-16 17:26:12 +08:00
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
2017-04-09 22:44:19 +08:00
{
2021-09-16 17:26:12 +08:00
if (e.Action != GlobalAction.QuickRetry) return;
2018-04-13 17:19:50 +08:00
AbortConfirm();
2017-04-09 22:44:19 +08:00
}
}
}