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osu-lazer/osu.Game.Tests/Visual/Multiplayer/TestSceneFreeModSelectScreen.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Overlays.Mods;
using osu.Game.Screens.OnlinePlay;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneFreeModSelectScreen : MultiplayerTestScene
{
[Test]
public void TestFreeModSelect()
{
FreeModSelectScreen freeModSelectScreen = null;
AddStep("create free mod select screen", () => Child = freeModSelectScreen = new FreeModSelectScreen
{
State = { Value = Visibility.Visible }
});
AddUntilStep("all column content loaded",
() => freeModSelectScreen.ChildrenOfType<ModColumn>().Any()
&& freeModSelectScreen.ChildrenOfType<ModColumn>().All(column => column.IsLoaded && column.ItemsLoaded));
AddUntilStep("all visible mods are playable",
() => this.ChildrenOfType<ModPanel>()
.Where(panel => panel.IsPresent)
.All(panel => panel.Mod.HasImplementation && panel.Mod.UserPlayable));
AddToggleStep("toggle visibility", visible =>
{
if (freeModSelectScreen != null)
freeModSelectScreen.State.Value = visible ? Visibility.Visible : Visibility.Hidden;
});
}
}
}