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osu-lazer/osu.Game/Audio/PreviewTrack.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
using osu.Framework.Graphics;
using osu.Framework.Threading;
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namespace osu.Game.Audio
{
public abstract class PreviewTrack : Component
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{
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/// <summary>
/// Invoked when this <see cref="PreviewTrack"/> has stopped playing.
/// </summary>
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public event Action Stopped;
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/// <summary>
/// Invoked when this <see cref="PreviewTrack"/> has started playing.
/// </summary>
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public event Action Started;
private Track track;
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private bool hasStarted;
[BackgroundDependencyLoader]
private void load()
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{
track = GetTrack();
if (track != null)
track.Completed += () => Schedule(Stop);
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}
/// <summary>
/// Length of the track.
/// </summary>
public double Length => track?.Length ?? 0;
/// <summary>
/// The current track time.
/// </summary>
public double CurrentTime => track?.CurrentTime ?? 0;
/// <summary>
/// Whether the track is loaded.
/// </summary>
public bool TrackLoaded => track?.IsLoaded ?? false;
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/// <summary>
/// Whether the track is playing.
/// </summary>
public bool IsRunning => track?.IsRunning ?? false;
private ScheduledDelegate startDelegate;
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/// <summary>
/// Starts playing this <see cref="PreviewTrack"/>.
/// </summary>
/// <returns>Whether the track is started or already playing.</returns>
public bool Start()
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{
if (track == null)
return false;
startDelegate = Schedule(() =>
{
if (hasStarted)
return;
hasStarted = true;
track.Restart();
Started?.Invoke();
});
return true;
}
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/// <summary>
/// Stops playing this <see cref="PreviewTrack"/>.
/// </summary>
public void Stop()
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{
startDelegate?.Cancel();
if (track == null)
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return;
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if (!hasStarted)
return;
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hasStarted = false;
track.Stop();
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Stopped?.Invoke();
}
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/// <summary>
/// Retrieves the audio track.
/// </summary>
protected abstract Track GetTrack();
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}
}