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osu-lazer/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerSelectionBlueprint.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components;
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using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneSpinnerSelectionBlueprint : SelectionBlueprintTestScene
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{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
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typeof(SpinnerSelectionBlueprint),
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typeof(SpinnerPiece)
};
private readonly DrawableSpinner drawableSpinner;
public TestSceneSpinnerSelectionBlueprint()
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{
var spinner = new Spinner
{
Position = new Vector2(256, 256),
StartTime = -1000,
EndTime = 2000
};
spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
Add(new Container
{
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.5f),
Child = drawableSpinner = new DrawableSpinner(spinner)
});
}
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protected override SelectionBlueprint CreateBlueprint() => new SpinnerSelectionBlueprint(drawableSpinner) { Size = new Vector2(0.5f) };
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}
}