2019-01-24 16:43:03 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-05-22 00:44:06 +08:00
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using System;
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2019-02-21 18:04:31 +08:00
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using osu.Framework.Bindables;
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2018-05-22 00:44:06 +08:00
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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namespace osu.Game.Graphics.Containers
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{
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2018-05-22 15:04:36 +08:00
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public abstract class HoldToConfirmContainer : Container
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2018-05-22 00:44:06 +08:00
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{
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public Action Action;
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private const int activate_delay = 400;
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private const int fadeout_delay = 200;
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private bool fired;
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private bool confirming;
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/// <summary>
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/// Whether the overlay should be allowed to return from a fired state.
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/// </summary>
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protected virtual bool AllowMultipleFires => false;
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public Bindable<double> Progress = new BindableDouble();
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protected void BeginConfirm()
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{
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if (confirming || !AllowMultipleFires && fired) return;
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confirming = true;
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this.TransformBindableTo(Progress, 1, activate_delay * (1 - Progress.Value), Easing.Out).OnComplete(_ => Confirm());
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}
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protected virtual void Confirm()
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{
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Action?.Invoke();
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fired = true;
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}
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protected void AbortConfirm()
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{
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if (!AllowMultipleFires && fired) return;
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confirming = false;
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this.TransformBindableTo(Progress, 0, fadeout_delay, Easing.Out);
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}
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}
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}
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