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osu-lazer/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osuTK;
using osuTK.Input;
namespace osu.Game.Screens.Edit.Compose.Components
{
[Cached]
public partial class SelectionBox : CompositeDrawable
{
public const float BORDER_RADIUS = 3;
private const float button_padding = 5;
[Resolved]
private SelectionRotationHandler? rotationHandler { get; set; }
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[Resolved]
private SelectionScaleHandler? scaleHandler { get; set; }
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public Func<Direction, bool, bool>? OnFlip;
public Func<bool>? OnReverse;
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public Action? OperationStarted;
public Action? OperationEnded;
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private SelectionBoxButton? reverseButton;
private SelectionBoxButton? rotateClockwiseButton;
private SelectionBoxButton? rotateCounterClockwiseButton;
private bool canReverse;
/// <summary>
/// Whether pattern reversing support should be enabled.
/// </summary>
public bool CanReverse
{
get => canReverse;
set
{
if (canReverse == value) return;
canReverse = value;
recreate();
}
}
private readonly IBindable<bool> canRotate = new BindableBool();
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private readonly IBindable<bool> canScaleX = new BindableBool();
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private readonly IBindable<bool> canScaleY = new BindableBool();
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private readonly IBindable<bool> canScaleDiagonally = new BindableBool();
private bool canFlipX;
/// <summary>
/// Whether horizontal flipping support should be enabled.
/// </summary>
public bool CanFlipX
{
get => canFlipX;
set
{
if (canFlipX == value) return;
canFlipX = value;
recreate();
}
}
private bool canFlipY;
/// <summary>
/// Whether vertical flipping support should be enabled.
/// </summary>
public bool CanFlipY
{
get => canFlipY;
set
{
if (canFlipY == value) return;
canFlipY = value;
recreate();
}
}
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private string text = string.Empty;
public string Text
{
get => text;
set
{
if (value == text)
return;
text = value;
if (selectionDetailsText != null)
selectionDetailsText.Text = value;
}
}
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private SelectionBoxDragHandleContainer dragHandles = null!;
private FillFlowContainer buttons = null!;
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private OsuSpriteText? selectionDetailsText;
[Resolved]
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private OsuColour colours { get; set; } = null!;
[BackgroundDependencyLoader]
private void load()
{
if (rotationHandler != null)
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canRotate.BindTo(rotationHandler.CanRotateAroundSelectionOrigin);
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if (scaleHandler != null)
{
canScaleX.BindTo(scaleHandler.CanScaleX);
canScaleY.BindTo(scaleHandler.CanScaleY);
canScaleDiagonally.BindTo(scaleHandler.CanScaleDiagonally);
}
canRotate.BindValueChanged(_ => recreate());
canScaleX.BindValueChanged(_ => recreate());
canScaleY.BindValueChanged(_ => recreate());
canScaleDiagonally.BindValueChanged(_ => recreate(), true);
}
protected override bool OnKeyDown(KeyDownEvent e)
{
if (e.Repeat || !e.ControlPressed)
return false;
switch (e.Key)
{
case Key.G:
return CanReverse && reverseButton?.TriggerClick() == true;
case Key.Comma:
return canRotate.Value && rotateCounterClockwiseButton?.TriggerClick() == true;
case Key.Period:
return canRotate.Value && rotateClockwiseButton?.TriggerClick() == true;
}
return base.OnKeyDown(e);
}
protected override void Update()
{
base.Update();
ensureButtonsOnScreen();
}
private void recreate()
{
if (LoadState < LoadState.Loading)
return;
InternalChildren = new Drawable[]
{
new Container
{
Name = "info text",
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
Colour = colours.YellowDark,
RelativeSizeAxes = Axes.Both,
},
selectionDetailsText = new OsuSpriteText
{
Padding = new MarginPadding(2),
Colour = colours.Gray0,
Font = OsuFont.Default.With(size: 11),
Text = text,
}
}
},
new Container
{
Masking = true,
BorderThickness = BORDER_RADIUS,
BorderColour = colours.YellowDark,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
AlwaysPresent = true,
Alpha = 0
},
}
},
dragHandles = new SelectionBoxDragHandleContainer
{
RelativeSizeAxes = Axes.Both,
// ensures that the centres of all drag handles line up with the middle of the selection box border.
Padding = new MarginPadding(BORDER_RADIUS / 2)
},
buttons = new FillFlowContainer
{
AutoSizeAxes = Axes.X,
Height = 30,
Direction = FillDirection.Horizontal,
Margin = new MarginPadding(button_padding),
}
};
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if (canScaleX.Value) addXScaleComponents();
if (canScaleDiagonally.Value) addFullScaleComponents();
if (canScaleY.Value) addYScaleComponents();
if (CanFlipX) addXFlipComponents();
if (CanFlipY) addYFlipComponents();
if (canRotate.Value) addRotationComponents();
if (CanReverse) reverseButton = addButton(FontAwesome.Solid.Backward, "Reverse pattern (Ctrl-G)", () => OnReverse?.Invoke());
}
private void addRotationComponents()
{
rotateCounterClockwiseButton = addButton(FontAwesome.Solid.Undo, "Rotate 90 degrees counter-clockwise (Ctrl-<)", () => rotationHandler?.Rotate(-90));
rotateClockwiseButton = addButton(FontAwesome.Solid.Redo, "Rotate 90 degrees clockwise (Ctrl->)", () => rotationHandler?.Rotate(90));
addRotateHandle(Anchor.TopLeft);
addRotateHandle(Anchor.TopRight);
addRotateHandle(Anchor.BottomLeft);
addRotateHandle(Anchor.BottomRight);
}
private void addYScaleComponents()
{
addScaleHandle(Anchor.TopCentre);
addScaleHandle(Anchor.BottomCentre);
}
private void addFullScaleComponents()
{
addScaleHandle(Anchor.TopLeft);
addScaleHandle(Anchor.TopRight);
addScaleHandle(Anchor.BottomLeft);
addScaleHandle(Anchor.BottomRight);
}
private void addXScaleComponents()
{
addScaleHandle(Anchor.CentreLeft);
addScaleHandle(Anchor.CentreRight);
}
private void addXFlipComponents()
{
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addButton(FontAwesome.Solid.ArrowsAltH, "Flip horizontally", () => OnFlip?.Invoke(Direction.Horizontal, false));
}
private void addYFlipComponents()
{
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addButton(FontAwesome.Solid.ArrowsAltV, "Flip vertically", () => OnFlip?.Invoke(Direction.Vertical, false));
}
private SelectionBoxButton addButton(IconUsage icon, string tooltip, Action action)
{
var button = new SelectionBoxButton(icon, tooltip)
{
Action = action
};
button.OperationStarted += operationStarted;
button.OperationEnded += operationEnded;
buttons.Add(button);
return button;
}
/// <remarks>
/// This method should be called when a selection needs to be flipped
/// because of an ongoing scale handle drag that would otherwise cause width or height to go negative.
/// </remarks>
public void PerformFlipFromScaleHandles(Axes axes)
{
if (axes.HasFlagFast(Axes.X))
{
dragHandles.FlipScaleHandles(Direction.Horizontal);
OnFlip?.Invoke(Direction.Horizontal, false);
}
if (axes.HasFlagFast(Axes.Y))
{
dragHandles.FlipScaleHandles(Direction.Vertical);
OnFlip?.Invoke(Direction.Vertical, false);
}
}
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private void addScaleHandle(Anchor anchor)
{
var handle = new SelectionBoxScaleHandle
{
Anchor = anchor,
};
handle.OperationStarted += operationStarted;
handle.OperationEnded += operationEnded;
dragHandles.AddScaleHandle(handle);
}
private void addRotateHandle(Anchor anchor)
{
var handle = new SelectionBoxRotationHandle
{
Anchor = anchor,
};
handle.OperationStarted += operationStarted;
handle.OperationEnded += operationEnded;
dragHandles.AddRotationHandle(handle);
}
private int activeOperations;
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private float convertDragEventToAngleOfRotation(DragEvent e)
{
// Adjust coordinate system to the center of SelectionBox
float startAngle = MathF.Atan2(e.LastMousePosition.Y - DrawHeight / 2, e.LastMousePosition.X - DrawWidth / 2);
float endAngle = MathF.Atan2(e.MousePosition.Y - DrawHeight / 2, e.MousePosition.X - DrawWidth / 2);
return (endAngle - startAngle) * 180 / MathF.PI;
}
private void operationEnded()
{
if (--activeOperations == 0)
OperationEnded?.Invoke();
}
private void operationStarted()
{
if (activeOperations++ == 0)
OperationStarted?.Invoke();
}
private void ensureButtonsOnScreen()
{
buttons.Position = Vector2.Zero;
var thisQuad = ScreenSpaceDrawQuad;
// Shrink the parent quad to give a bit of padding so the buttons don't stick *right* on the border.
// AABBFloat assumes no rotation. one would hope the whole editor is not being rotated.
var parentQuad = Parent!.ScreenSpaceDrawQuad.AABBFloat.Shrink(ToLocalSpace(thisQuad.TopLeft + new Vector2(button_padding * 2)));
float topExcess = thisQuad.TopLeft.Y - parentQuad.TopLeft.Y;
float bottomExcess = parentQuad.BottomLeft.Y - thisQuad.BottomLeft.Y;
float leftExcess = thisQuad.TopLeft.X - parentQuad.TopLeft.X;
float rightExcess = parentQuad.TopRight.X - thisQuad.TopRight.X;
float minHeight = buttons.ScreenSpaceDrawQuad.Height;
if (topExcess < minHeight && bottomExcess < minHeight)
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{
buttons.Anchor = Anchor.BottomCentre;
buttons.Origin = Anchor.BottomCentre;
buttons.Y = Math.Min(0, ToLocalSpace(Parent!.ScreenSpaceDrawQuad.BottomLeft).Y - DrawHeight);
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}
else if (topExcess > bottomExcess)
{
buttons.Anchor = Anchor.TopCentre;
buttons.Origin = Anchor.BottomCentre;
}
else
{
buttons.Anchor = Anchor.BottomCentre;
buttons.Origin = Anchor.TopCentre;
}
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buttons.X += ToLocalSpace(thisQuad.TopLeft - new Vector2(Math.Min(0, leftExcess)) + new Vector2(Math.Min(0, rightExcess))).X;
}
}
}