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osu-lazer/osu.Game/Overlays/Settings/Sections/Input/TouchSettings.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Input.Handlers;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Localisation;
namespace osu.Game.Overlays.Settings.Sections.Input
{
/// <summary>
/// Touch input settings subsection common to all touch handlers (even on different platforms).
/// </summary>
public partial class TouchSettings : SettingsSubsection
{
private readonly InputHandler handler;
protected override LocalisableString Header => TouchSettingsStrings.Touch;
public TouchSettings(InputHandler handler)
{
this.handler = handler;
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager osuConfig)
{
if (!RuntimeInfo.IsMobile) // don't allow disabling the only input method (touch) on mobile.
{
Add(new SettingsCheckbox
{
LabelText = CommonStrings.Enabled,
Current = handler.Enabled
});
}
Add(new SettingsCheckbox
{
LabelText = TouchSettingsStrings.DisableTapsDuringGameplay,
Current = osuConfig.GetBindable<bool>(OsuSetting.TouchDisableGameplayTaps)
});
}
public override IEnumerable<LocalisableString> FilterTerms => base.FilterTerms.Concat(new LocalisableString[] { @"touchscreen" });
}
}