1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-25 11:22:55 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/Edit/SwellCompositionTool.cs

25 lines
790 B
C#
Raw Normal View History

2023-06-23 00:37:25 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
2020-05-29 17:58:34 +08:00
// See the LICENCE file in the repository root for full licence text.
2020-09-09 17:39:55 +08:00
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
2020-05-29 15:40:10 +08:00
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Taiko.Edit.Blueprints;
using osu.Game.Rulesets.Taiko.Objects;
namespace osu.Game.Rulesets.Taiko.Edit
{
public class SwellCompositionTool : HitObjectCompositionTool
{
public SwellCompositionTool()
: base(nameof(Swell))
{
}
2020-09-09 17:39:55 +08:00
public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Spinners);
2020-05-29 15:40:10 +08:00
public override PlacementBlueprint CreatePlacementBlueprint() => new SwellPlacementBlueprint();
}
}