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osu-lazer/osu.Game/Overlays/Chat/ChatOverlayTopBar.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osuTK;
namespace osu.Game.Overlays.Chat
{
public class ChatOverlayTopBar : Container
{
// IsHovered is used by overlay
public override bool HandlePositionalInput => true;
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider, TextureStore textures)
{
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background3,
},
new GridContainer
{
RelativeSizeAxes = Axes.Both,
ColumnDimensions = new[]
{
new Dimension(GridSizeMode.Absolute, 50),
new Dimension(),
},
Content = new[]
{
new Drawable[]
{
new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Texture = textures.Get("Icons/Hexacons/messaging"),
Size = new Vector2(18),
},
// Placeholder text
new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Text = "osu!chat",
Font = OsuFont.Torus.With(size: 16, weight: FontWeight.SemiBold),
Margin = new MarginPadding { Bottom = 2f },
},
},
},
},
};
}
}
}