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osu-lazer/osu.Game/Graphics/UserInterface/ShearedSearchTextBox.cs

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2022-04-21 04:59:36 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
namespace osu.Game.Graphics.UserInterface
{
public class ShearedSearchTextBox : CompositeDrawable, IHasCurrentValue<string>
{
private const float icon_container_width = 50;
private const float corner_radius = 10;
private const float height = 42;
private readonly Vector2 shear = new Vector2(0.2f, 0);
public FocusedTextBox TextBox;
public Bindable<string> Current
{
get => TextBox.Current;
set => TextBox.Current = value;
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
Height = height;
Shear = shear;
Masking = true;
CornerRadius = corner_radius;
InternalChild = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
Colour = colourProvider.Background3,
RelativeSizeAxes = Axes.Both
},
new GridContainer
{
RelativeSizeAxes = Axes.Both,
Content = new[]
{
new Drawable[]
{
new Container
{
Name = @"Search box container",
RelativeSizeAxes = Axes.Both,
CornerRadius = corner_radius,
Masking = true,
Children = new Drawable[]
{
new Box
{
Colour = colourProvider.Background4,
RelativeSizeAxes = Axes.Both
},
TextBox = new SearchTextBox
{
Shear = -shear,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.X,
Padding = new MarginPadding
{
Horizontal = corner_radius
}
}
}
},
new Container
{
Name = @"Icon container",
RelativeSizeAxes = Axes.Y,
Width = icon_container_width,
Origin = Anchor.CentreRight,
Anchor = Anchor.CentreRight,
Children = new Drawable[]
{
new SpriteIcon
{
Icon = FontAwesome.Solid.Search,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Size = new Vector2(16),
Shear = -shear
}
}
}
}
},
ColumnDimensions = new[] { new Dimension(), new Dimension(GridSizeMode.AutoSize) }
}
}
};
}
public override bool HandleNonPositionalInput => TextBox.HandleNonPositionalInput;
private class SearchTextBox : FocusedTextBox
{
protected virtual bool AllowCommit => false;
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
BackgroundFocused = colourProvider.Background4;
BackgroundUnfocused = colourProvider.Background4;
Placeholder.Colour = Color4.White;
PlaceholderText = @"Search";
}
protected override SpriteText CreatePlaceholder() => new OsuSpriteText
{
Font = OsuFont.GetFont(size: 20, weight: FontWeight.SemiBold)
};
protected override Drawable GetDrawableCharacter(char c) => new FallingDownContainer
{
AutoSizeAxes = Axes.Both,
Child = new OsuSpriteText { Text = c.ToString(), Font = OsuFont.GetFont(size: 20, weight: FontWeight.SemiBold) },
};
public override bool OnPressed(KeyBindingPressEvent<PlatformAction> e)
{
switch (e.Action)
{
case PlatformAction.MoveBackwardLine:
case PlatformAction.MoveForwardLine:
// Shift+delete is handled via PlatformAction on macOS. this is not so useful in the context of a SearchTextBox
// as we do not allow arrow key navigation in the first place (ie. the caret should always be at the end of text)
// Avoid handling it here to allow other components to potentially consume the shortcut.
case PlatformAction.DeleteForwardChar:
return false;
}
return base.OnPressed(e);
}
protected override bool OnKeyDown(KeyDownEvent e)
{
if (!e.ControlPressed && !e.ShiftPressed)
{
switch (e.Key)
{
case Key.Left:
case Key.Right:
case Key.Up:
case Key.Down:
return false;
}
}
if (!AllowCommit)
{
switch (e.Key)
{
case Key.KeypadEnter:
case Key.Enter:
return false;
}
}
if (e.ShiftPressed)
{
switch (e.Key)
{
case Key.Delete:
return false;
}
}
return base.OnKeyDown(e);
}
}
}
}