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38 lines
1.0 KiB
C#
38 lines
1.0 KiB
C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Scoring;
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namespace osu.Game.Screens.Spectate
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{
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/// <summary>
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/// The gameplay state of a spectated user. This class is immutable.
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/// </summary>
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public class GameplayState
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{
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/// <summary>
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/// The score which the user is playing.
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/// </summary>
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public readonly Score Score;
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/// <summary>
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/// The ruleset which the user is playing.
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/// </summary>
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public readonly Ruleset Ruleset;
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/// <summary>
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/// The beatmap which the user is playing.
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/// </summary>
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public readonly WorkingBeatmap Beatmap;
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public GameplayState(Score score, Ruleset ruleset, WorkingBeatmap beatmap)
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{
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Score = score;
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Ruleset = ruleset;
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Beatmap = beatmap;
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}
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}
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}
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