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osu-lazer/osu.Game/Storyboards/CommandLoop.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Transforms;
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namespace osu.Game.Storyboards
{
public class CommandLoop : CommandTimelineGroup
{
public double LoopStartTime;
public int LoopCount;
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public CommandLoop(double startTime, int loopCount)
{
LoopStartTime = startTime;
LoopCount = loopCount;
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}
public override void ApplyTransforms(Drawable drawable, double offset = 0)
=> base.ApplyTransforms(drawable, offset + LoopStartTime);
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protected override void PostProcess(ICommand command, TransformSequence<Drawable> sequence)
=> sequence.Loop(Duration - command.Duration, LoopCount);
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public override string ToString()
=> $"{LoopStartTime} x{LoopCount}";
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}
}