2021-09-16 18:35:15 +08:00
|
|
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
|
|
|
|
using osu.Framework.Allocation;
|
|
|
|
using osu.Framework.Bindables;
|
|
|
|
using osu.Framework.Graphics;
|
|
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
2023-09-19 09:36:40 +08:00
|
|
|
using osu.Game.Rulesets.Osu.Objects;
|
2021-09-16 18:35:15 +08:00
|
|
|
using osu.Game.Skinning;
|
|
|
|
using osuTK;
|
|
|
|
using osuTK.Graphics;
|
|
|
|
|
|
|
|
namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
|
|
|
{
|
2023-09-19 09:36:40 +08:00
|
|
|
// todo: this should probably not be a SkinnableSprite, as this is always created for legacy skins and is recreated on skin change.
|
2021-09-16 18:35:15 +08:00
|
|
|
public partial class LegacyApproachCircle : SkinnableSprite
|
|
|
|
{
|
|
|
|
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
|
|
|
|
|
|
|
|
[Resolved]
|
2022-11-09 12:36:52 +08:00
|
|
|
private DrawableHitObject drawableObject { get; set; } = null!;
|
2021-09-16 18:35:15 +08:00
|
|
|
|
|
|
|
public LegacyApproachCircle()
|
2024-01-17 18:27:44 +08:00
|
|
|
: base(@"approachcircle", OsuHitObject.OBJECT_DIMENSIONS * 2)
|
2021-09-16 18:35:15 +08:00
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
[BackgroundDependencyLoader]
|
|
|
|
private void load()
|
|
|
|
{
|
|
|
|
accentColour.BindTo(drawableObject.AccentColour);
|
|
|
|
}
|
|
|
|
|
|
|
|
protected override void LoadComplete()
|
|
|
|
{
|
|
|
|
base.LoadComplete();
|
|
|
|
accentColour.BindValueChanged(colour => Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue), true);
|
|
|
|
}
|
|
|
|
|
2022-11-09 15:04:56 +08:00
|
|
|
protected override Drawable CreateDefault(ISkinComponentLookup lookup)
|
2021-09-16 18:35:15 +08:00
|
|
|
{
|
2022-11-09 13:11:41 +08:00
|
|
|
var drawable = base.CreateDefault(lookup);
|
2021-09-16 18:35:15 +08:00
|
|
|
|
|
|
|
// account for the sprite being used for the default approach circle being taken from stable,
|
|
|
|
// when hitcircles have 5px padding on each size. this should be removed if we update the sprite.
|
|
|
|
drawable.Scale = new Vector2(128 / 118f);
|
|
|
|
|
|
|
|
return drawable;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|