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osu-lazer/osu.Game.Rulesets.Mania.Tests/ManiaSelectionBlueprintTestCase.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Timing;
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using osu.Game.Rulesets.Mania.Edit;
using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Tests.Visual;
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using osuTK;
using osuTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Tests
{
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[Cached(Type = typeof(IManiaHitObjectComposer))]
public abstract class ManiaSelectionBlueprintTestCase : SelectionBlueprintTestCase, IManiaHitObjectComposer
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{
[Cached(Type = typeof(IAdjustableClock))]
private readonly IAdjustableClock clock = new StopwatchClock();
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private readonly Column column;
protected ManiaSelectionBlueprintTestCase()
{
Add(column = new Column(0)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AccentColour = Color4.OrangeRed,
Clock = new FramedClock(new StopwatchClock()), // No scroll
});
}
public Column ColumnAt(Vector2 screenSpacePosition) => column;
public int TotalColumns => 1;
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}
}