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71 lines
1.9 KiB
C#
71 lines
1.9 KiB
C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics;
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namespace osu.Game.Graphics.UserInterface
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{
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public partial class OsuMenuSamples : Component
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{
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private Sample sampleClick;
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private Sample sampleOpen;
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private Sample sampleSubOpen;
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private Sample sampleClose;
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private bool triggerOpen;
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private bool triggerSubOpen;
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private bool triggerClose;
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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sampleClick = audio.Samples.Get(@"UI/menu-open-select");
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sampleOpen = audio.Samples.Get(@"UI/menu-open");
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sampleSubOpen = audio.Samples.Get(@"UI/menu-sub-open");
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sampleClose = audio.Samples.Get(@"UI/menu-close");
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}
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public void PlayClickSample()
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{
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Scheduler.AddOnce(playClickSample);
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}
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public void PlayOpenSample()
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{
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triggerOpen = true;
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Scheduler.AddOnce(resolvePlayback);
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}
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public void PlaySubOpenSample()
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{
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triggerSubOpen = true;
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Scheduler.AddOnce(resolvePlayback);
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}
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public void PlayCloseSample()
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{
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triggerClose = true;
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Scheduler.AddOnce(resolvePlayback);
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}
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private void playClickSample() => sampleClick.Play();
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private void resolvePlayback()
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{
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if (triggerSubOpen)
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sampleSubOpen?.Play();
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else if (triggerOpen)
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sampleOpen?.Play();
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else if (triggerClose)
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sampleClose?.Play();
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triggerOpen = triggerSubOpen = triggerClose = false;
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}
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}
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}
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