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osu-lazer/osu.Game.Tests/Visual/UserInterface/TestSceneButtonSystem.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using System.Collections.Generic;
using System.Linq;
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using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Shapes;
using osu.Game.Screens.Menu;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.UserInterface
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{
[TestFixture]
public class TestSceneButtonSystem : OsuTestScene
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{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(ButtonSystem),
typeof(ButtonArea),
typeof(Button)
};
public TestSceneButtonSystem()
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{
OsuLogo logo;
ButtonSystem buttons;
Children = new Drawable[]
{
new Box
{
Colour = ColourInfo.GradientVertical(Color4.Gray, Color4.WhiteSmoke),
RelativeSizeAxes = Axes.Both,
},
buttons = new ButtonSystem(),
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logo = new OsuLogo { RelativePositionAxes = Axes.Both }
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};
buttons.SetOsuLogo(logo);
foreach (var s in Enum.GetValues(typeof(ButtonSystemState)).OfType<ButtonSystemState>().Skip(1))
AddStep($"State to {s}", () => buttons.State = s);
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}
}
}