2020-11-19 18:52:34 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Audio;
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namespace osu.Game.Skinning
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{
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2020-11-30 17:40:22 +08:00
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/// <summary>
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/// Provides pooled samples to be used by <see cref="SkinnableSound"/>s.
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/// </summary>
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internal interface IPooledSampleProvider
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2020-11-19 18:52:34 +08:00
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{
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2020-11-30 17:40:22 +08:00
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/// <summary>
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/// Retrieves a <see cref="PoolableSkinnableSample"/> from a pool.
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/// </summary>
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2020-12-01 02:43:20 +08:00
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/// <param name="sampleInfo">The <see cref="SampleInfo"/> describing the sample to retrieve.</param>
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2020-11-30 17:40:22 +08:00
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/// <returns>The <see cref="PoolableSkinnableSample"/>.</returns>
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2022-11-09 12:44:59 +08:00
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PoolableSkinnableSample? GetPooledSample(ISampleInfo sampleInfo);
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2020-11-19 18:52:34 +08:00
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}
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}
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