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osu-lazer/osu.Game/Storyboards/CommandTimelineGroup.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osuTK;
using osuTK.Graphics;
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using osu.Framework.Graphics;
using System.Collections.Generic;
using System.Linq;
using Newtonsoft.Json;
namespace osu.Game.Storyboards
{
public delegate CommandTimeline<T> CommandTimelineSelector<T>(CommandTimelineGroup commandTimelineGroup);
public class CommandTimelineGroup
{
public CommandTimeline<float> X = new CommandTimeline<float>();
public CommandTimeline<float> Y = new CommandTimeline<float>();
public CommandTimeline<Vector2> Scale = new CommandTimeline<Vector2>();
public CommandTimeline<float> Rotation = new CommandTimeline<float>();
public CommandTimeline<Color4> Colour = new CommandTimeline<Color4>();
public CommandTimeline<float> Alpha = new CommandTimeline<float>();
public CommandTimeline<BlendingMode> BlendingMode = new CommandTimeline<BlendingMode>();
public CommandTimeline<bool> FlipH = new CommandTimeline<bool>();
public CommandTimeline<bool> FlipV = new CommandTimeline<bool>();
[JsonIgnore]
public IEnumerable<ICommandTimeline> Timelines
{
get
{
yield return X;
yield return Y;
yield return Scale;
yield return Rotation;
yield return Colour;
yield return Alpha;
yield return BlendingMode;
yield return FlipH;
yield return FlipV;
}
}
[JsonIgnore]
public double CommandsStartTime => Timelines.Where(t => t.HasCommands).Min(t => t.StartTime);
[JsonIgnore]
public double CommandsEndTime => Timelines.Where(t => t.HasCommands).Max(t => t.EndTime);
[JsonIgnore]
public double CommandsDuration => CommandsEndTime - CommandsStartTime;
[JsonIgnore]
public virtual double StartTime => CommandsStartTime;
[JsonIgnore]
public virtual double EndTime => CommandsEndTime;
[JsonIgnore]
public double Duration => EndTime - StartTime;
[JsonIgnore]
public bool HasCommands => Timelines.Any(t => t.HasCommands);
public virtual IEnumerable<CommandTimeline<T>.TypedCommand> GetCommands<T>(CommandTimelineSelector<T> timelineSelector, double offset = 0)
{
if (offset != 0)
return timelineSelector(this).Commands.Select(command =>
new CommandTimeline<T>.TypedCommand
{
Easing = command.Easing,
StartTime = offset + command.StartTime,
EndTime = offset + command.EndTime,
StartValue = command.StartValue,
EndValue = command.EndValue,
});
return timelineSelector(this).Commands;
}
}
}