2021-11-11 06:11:25 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Overlays.Dialog;
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2021-11-12 19:07:38 +08:00
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namespace osu.Game.Screens.Edit.GameplayTest
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2021-11-11 06:11:25 +08:00
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{
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public class SaveBeforeGameplayTestDialog : PopupDialog
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{
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public SaveBeforeGameplayTestDialog(Action saveAndPreview)
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{
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HeaderText = "The beatmap will be saved in order to test it.";
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Icon = FontAwesome.Regular.Save;
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Buttons = new PopupDialogButton[]
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{
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new PopupDialogOkButton
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{
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Text = "Sounds good, let's go!",
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Action = saveAndPreview
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},
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new PopupDialogCancelButton
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{
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Text = "Oops, continue editing",
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},
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};
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}
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}
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}
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