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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation ;
namespace osu.Game.Localisation
{
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public static class DialogStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.Dialog" ;
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/// <summary>
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/// "Caution"
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/// </summary>
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public static LocalisableString CautionHeaderText = > new TranslatableString ( getKey ( @"header_text" ) , @"Caution" ) ;
/// <summary>
/// "Are you sure you want to delete the following:"
/// </summary>
public static LocalisableString DeletionHeaderText = > new TranslatableString ( getKey ( @"deletion_header_text" ) , @"Are you sure you want to delete the following:" ) ;
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/// <summary>
/// "Yes. Go for it."
/// </summary>
public static LocalisableString Confirm = > new TranslatableString ( getKey ( @"confirm" ) , @"Yes. Go for it." ) ;
/// <summary>
/// "No! Abort mission"
/// </summary>
public static LocalisableString Cancel = > new TranslatableString ( getKey ( @"cancel" ) , @"No! Abort mission" ) ;
private static string getKey ( string key ) = > $@"{prefix}:{key}" ;
}
}