1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-12 04:40:07 +08:00
osu-lazer/osu.Game/Tests/Visual/TestCasePlaySongSelect.cs

113 lines
4.3 KiB
C#
Raw Normal View History

2017-09-18 21:32:49 +08:00
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Allocation;
2017-09-18 21:32:49 +08:00
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.IO;
2017-09-18 21:32:49 +08:00
using osu.Game.Rulesets;
using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Filter;
using osu.Game.Tests.Platform;
namespace osu.Game.Tests.Visual
{
internal class TestCasePlaySongSelect : OsuTestCase
{
private BeatmapManager manager;
2017-09-18 21:32:49 +08:00
public override string Description => @"with fake data";
private RulesetStore rulesets;
2017-09-18 21:32:49 +08:00
private DependencyContainer dependencies;
private FileStore files;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(parent);
[BackgroundDependencyLoader]
private void load()
2017-09-18 21:32:49 +08:00
{
PlaySongSelect songSelect;
if (manager == null)
{
var storage = new TestStorage(@"TestCasePlaySongSelect");
var backingDatabase = storage.GetDatabase(@"client");
backingDatabase.CreateTable<StoreVersion>();
dependencies.Cache(rulesets = new RulesetStore(backingDatabase));
dependencies.Cache(files = new FileStore(backingDatabase, storage));
dependencies.Cache(manager = new BeatmapManager(storage, files, backingDatabase, rulesets, null));
2017-09-18 21:32:49 +08:00
for (int i = 0; i < 100; i += 10)
manager.Import(createTestBeatmapSet(i));
}
Add(songSelect = new PlaySongSelect());
AddStep(@"Sort by Artist", delegate { songSelect.FilterControl.Sort = SortMode.Artist; });
AddStep(@"Sort by Title", delegate { songSelect.FilterControl.Sort = SortMode.Title; });
AddStep(@"Sort by Author", delegate { songSelect.FilterControl.Sort = SortMode.Author; });
AddStep(@"Sort by Difficulty", delegate { songSelect.FilterControl.Sort = SortMode.Difficulty; });
}
private BeatmapSetInfo createTestBeatmapSet(int i)
{
return new BeatmapSetInfo
{
OnlineBeatmapSetID = 1234 + i,
Hash = "d8e8fca2dc0f896fd7cb4cb0031ba249",
Metadata = new BeatmapMetadata
{
OnlineBeatmapSetID = 1234 + i,
// Create random metadata, then we can check if sorting works based on these
Artist = "MONACA " + RNG.Next(0, 9),
Title = "Black Song " + RNG.Next(0, 9),
Author = "Some Guy " + RNG.Next(0, 9),
},
Beatmaps = new List<BeatmapInfo>(new[]
{
new BeatmapInfo
{
OnlineBeatmapID = 1234 + i,
Ruleset = rulesets.Query<RulesetInfo>().First(),
Path = "normal.osu",
Version = "Normal",
Difficulty = new BeatmapDifficulty
{
OverallDifficulty = 3.5f,
}
},
new BeatmapInfo
{
OnlineBeatmapID = 1235 + i,
Ruleset = rulesets.Query<RulesetInfo>().First(),
Path = "hard.osu",
Version = "Hard",
Difficulty = new BeatmapDifficulty
{
OverallDifficulty = 5,
}
},
new BeatmapInfo
{
OnlineBeatmapID = 1236 + i,
Ruleset = rulesets.Query<RulesetInfo>().First(),
Path = "insane.osu",
Version = "Insane",
Difficulty = new BeatmapDifficulty
{
OverallDifficulty = 7,
}
},
}),
};
}
}
}