2017-05-17 19:47:02 +08:00
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.MathUtils;
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using System;
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namespace osu.Game.Rulesets.Mania.Beatmaps
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{
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internal abstract class ObjectConversion
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{
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protected readonly int AvailableColumns;
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protected readonly int RandomStart;
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2017-05-18 12:21:54 +08:00
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protected ObjectList PreviousObjects;
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2017-05-17 19:47:02 +08:00
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protected readonly FastRandom Random;
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protected readonly Beatmap Beatmap;
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2017-05-18 12:21:54 +08:00
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protected ObjectConversion(ObjectList previousObjects, FastRandom random, Beatmap beatmap)
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2017-05-17 19:47:02 +08:00
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{
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2017-05-18 12:21:54 +08:00
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PreviousObjects = previousObjects;
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2017-05-17 19:47:02 +08:00
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Random = random;
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Beatmap = beatmap;
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AvailableColumns = (int)Math.Round(beatmap.BeatmapInfo.Difficulty.CircleSize);
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RandomStart = AvailableColumns == 8 ? 1 : 0;
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}
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/// <summary>
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2017-05-18 12:21:54 +08:00
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/// Generates a new object list filled with converted hit objects.
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2017-05-17 19:47:02 +08:00
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/// </summary>
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2017-05-18 12:21:54 +08:00
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/// <returns>The <see cref="ObjectList"/> containing the hit objects.</returns>
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public abstract ObjectList Generate();
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2017-05-17 19:47:02 +08:00
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/// <summary>
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/// Converts an x-position into a column.
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/// </summary>
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/// <param name="position">The x-position.</param>
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/// <param name="allowSpecial">Whether to treat as 7K + 1.</param>
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/// <returns>The column.</returns>
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protected int GetColumn(float position, bool allowSpecial = false)
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{
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if (allowSpecial && AvailableColumns == 8)
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{
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const float local_x_divisor = 512f / 7;
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return MathHelper.Clamp((int)Math.Floor(position / local_x_divisor), 0, 6) + 1;
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}
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float localXDivisor = 512f / AvailableColumns;
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return MathHelper.Clamp((int)Math.Floor(position / localXDivisor), 0, AvailableColumns - 1);
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}
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/// <summary>
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/// Generates a count of notes to be generated from probabilities.
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/// </summary>
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/// <param name="p2">Probability for 2 notes to be generated.</param>
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/// <param name="p3">Probability for 3 notes to be generated.</param>
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/// <param name="p4">Probability for 4 notes to be generated.</param>
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/// <param name="p5">Probability for 5 notes to be generated.</param>
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/// <param name="p6">Probability for 6 notes to be generated.</param>
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/// <returns>The amount of notes to be generated.</returns>
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2017-05-18 11:39:51 +08:00
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protected int GetRandomNoteCount(double p2, double p3, double p4 = 0, double p5 = 0, double p6 = 0)
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2017-05-17 19:47:02 +08:00
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{
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double val = Random.NextDouble();
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if (val >= 1 - p6)
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return 6;
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if (val >= 1 - p5)
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return 5;
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if (val >= 1 - p4)
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return 4;
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if (val >= 1 - p3)
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return 3;
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return val >= 1 - p2 ? 2 : 1;
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}
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}
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}
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