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66 lines
2.0 KiB
C#
66 lines
2.0 KiB
C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Beatmaps;
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using osu.Game.Rulesets.Taiko.Mods;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Taiko.Tests
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{
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public class TestSceneTaikoSuddenDeath : PlayerTestScene
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{
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public TestSceneTaikoSuddenDeath()
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: base(new TaikoRuleset())
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{
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}
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protected override bool AllowFail => true;
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protected override Player CreatePlayer(Ruleset ruleset) => new ScoreAccessiblePlayer();
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) =>
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new TaikoBeatmap
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{
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HitObjects =
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{
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new Swell { StartTime = 1500 },
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new Hit { StartTime = 100000 },
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},
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BeatmapInfo =
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{
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Ruleset = new TaikoRuleset().RulesetInfo
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}
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};
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[Test]
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public void TestSpinnerDoesNotFail()
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{
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bool judged = false;
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AddStep("Setup judgements", () =>
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{
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judged = false;
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Mods.Value = Mods.Value.Concat(new[] { new TaikoModSuddenDeath() }).ToArray();
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((ScoreAccessiblePlayer)Player).ScoreProcessor.NewJudgement += b => judged = true;
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});
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AddUntilStep("swell judged", () => judged);
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AddAssert("not failed", () => !Player.HasFailed);
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}
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private class ScoreAccessiblePlayer : TestPlayer
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{
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public ScoreAccessiblePlayer()
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: base(false, false)
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{
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}
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public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
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}
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}
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}
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