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osu-lazer/osu.Game/Scoring/ScorePerformanceManager.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Threading;
using System.Threading.Tasks;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
namespace osu.Game.Scoring
{
public class ScorePerformanceManager : Component
{
[Resolved]
private BeatmapManager beatmapManager { get; set; }
/// <summary>
/// Calculates performance for the given <see cref="ScoreInfo"/>.
/// </summary>
/// <param name="score">The score to do the calculation on. </param>
/// <param name="token">An optional <see cref="CancellationToken"/> to cancel the operation.</param>
public async Task<double> CalculatePerformanceAsync([NotNull] ScoreInfo score, CancellationToken token = default)
{
return await Task.Factory.StartNew(() =>
{
if (token.IsCancellationRequested)
return default;
var beatmap = beatmapManager.GetWorkingBeatmap(score.Beatmap);
var calculator = score.Ruleset.CreateInstance().CreatePerformanceCalculator(beatmap, score);
var total = calculator.Calculate();
return total;
}, token);
}
}
}