1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-15 16:27:43 +08:00
osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneHUDOverlay.cs

160 lines
6.0 KiB
C#
Raw Normal View History

2019-12-12 15:09:42 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
2020-02-04 04:43:04 +08:00
using System.Linq;
2019-12-12 15:09:42 +08:00
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
2020-02-04 04:43:04 +08:00
using osu.Framework.Testing;
2019-12-12 15:09:42 +08:00
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
2019-12-12 15:09:42 +08:00
using osu.Game.Screens.Play;
using osuTK.Input;
2019-12-12 15:09:42 +08:00
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneHUDOverlay : OsuManualInputManagerTestScene
2019-12-12 15:09:42 +08:00
{
2020-02-04 04:17:10 +08:00
private HUDOverlay hudOverlay;
2019-12-12 15:09:42 +08:00
[Cached]
private ScoreProcessor scoreProcessor = new ScoreProcessor();
2020-02-04 04:17:10 +08:00
// best way to check without exposing.
private Drawable hideTarget => hudOverlay.KeyCounter;
2020-02-04 04:43:04 +08:00
private FillFlowContainer<KeyCounter> keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType<FillFlowContainer<KeyCounter>>().First();
2019-12-12 15:09:42 +08:00
[Resolved]
private OsuConfigManager config { get; set; }
[Test]
public void TestComboCounterIncrementing()
{
createNew();
AddRepeatStep("increase combo", () => { scoreProcessor.Combo.Value++; }, 10);
AddStep("reset combo", () => { scoreProcessor.Combo.Value = 0; });
}
2019-12-12 15:09:42 +08:00
[Test]
public void TestShownByDefault()
{
createNew();
AddAssert("showhud is set", () => hudOverlay.ShowHud.Value);
AddAssert("hidetarget is visible", () => hideTarget.IsPresent);
2020-02-04 04:17:10 +08:00
AddAssert("key counter flow is visible", () => keyCounterFlow.IsPresent);
2019-12-12 15:09:42 +08:00
AddAssert("pause button is visible", () => hudOverlay.HoldToQuit.IsPresent);
}
[Test]
public void TestFadesInOnLoadComplete()
{
float? initialAlpha = null;
createNew(h => h.OnLoadComplete += _ => initialAlpha = hideTarget.Alpha);
AddUntilStep("wait for load", () => hudOverlay.IsAlive);
2020-10-16 11:49:39 +08:00
AddAssert("initial alpha was less than 1", () => initialAlpha < 1);
2019-12-12 15:09:42 +08:00
}
[Test]
2020-02-04 00:59:58 +08:00
public void TestHideExternally()
2019-12-12 15:09:42 +08:00
{
createNew();
AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
2020-02-04 00:59:58 +08:00
2019-12-12 15:09:42 +08:00
AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
AddAssert("pause button is still visible", () => hudOverlay.HoldToQuit.IsPresent);
2020-02-04 00:59:58 +08:00
// Key counter flow container should not be affected by this, only the key counter display will be hidden as checked above.
2020-02-04 04:17:10 +08:00
AddAssert("key counter flow not affected", () => keyCounterFlow.IsPresent);
2019-12-12 15:09:42 +08:00
}
[Test]
public void TestMomentaryShowHUD()
{
createNew();
2020-10-30 17:26:38 +08:00
HUDVisibilityMode originalConfigValue = HUDVisibilityMode.HideDuringGameplay;
AddStep("get original config value", () => originalConfigValue = config.Get<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode));
AddStep("set hud to never show", () => config.SetValue(OsuSetting.HUDVisibilityMode, HUDVisibilityMode.Never));
AddUntilStep("wait for fade", () => !hideTarget.IsPresent);
AddStep("trigger momentary show", () => InputManager.PressKey(Key.ControlLeft));
AddUntilStep("wait for visible", () => hideTarget.IsPresent);
AddStep("stop trigering", () => InputManager.ReleaseKey(Key.ControlLeft));
AddUntilStep("wait for fade", () => !hideTarget.IsPresent);
AddStep("set original config value", () => config.SetValue(OsuSetting.HUDVisibilityMode, originalConfigValue));
}
2019-12-12 15:09:42 +08:00
[Test]
public void TestExternalHideDoesntAffectConfig()
{
2020-10-30 13:00:07 +08:00
HUDVisibilityMode originalConfigValue = HUDVisibilityMode.HideDuringGameplay;
2019-12-12 15:09:42 +08:00
createNew();
AddStep("get original config value", () => originalConfigValue = config.Get<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode));
2019-12-12 15:09:42 +08:00
AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
AddAssert("config unchanged", () => originalConfigValue == config.Get<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode));
2019-12-12 15:09:42 +08:00
AddStep("set showhud true", () => hudOverlay.ShowHud.Value = true);
AddAssert("config unchanged", () => originalConfigValue == config.Get<HUDVisibilityMode>(OsuSetting.HUDVisibilityMode));
2019-12-12 15:09:42 +08:00
}
[Test]
public void TestChangeHUDVisibilityOnHiddenKeyCounter()
{
2020-02-02 23:46:59 +08:00
bool keyCounterVisibleValue = false;
createNew();
2020-02-02 23:46:59 +08:00
AddStep("save keycounter visible value", () => keyCounterVisibleValue = config.Get<bool>(OsuSetting.KeyOverlay));
2020-02-04 00:59:58 +08:00
AddStep("set keycounter visible false", () =>
{
config.SetValue(OsuSetting.KeyOverlay, false);
hudOverlay.KeyCounter.AlwaysVisible.Value = false;
2020-02-04 00:59:58 +08:00
});
AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
2020-02-04 04:17:10 +08:00
AddAssert("key counters hidden", () => !keyCounterFlow.IsPresent);
AddStep("set showhud true", () => hudOverlay.ShowHud.Value = true);
AddUntilStep("hidetarget is visible", () => hideTarget.IsPresent);
2020-02-04 04:17:10 +08:00
AddAssert("key counters still hidden", () => !keyCounterFlow.IsPresent);
2020-02-02 23:46:59 +08:00
AddStep("return value", () => config.SetValue(OsuSetting.KeyOverlay, keyCounterVisibleValue));
}
2020-02-04 04:17:10 +08:00
private void createNew(Action<HUDOverlay> action = null)
2019-12-12 15:09:42 +08:00
{
AddStep("create overlay", () =>
{
hudOverlay = new HUDOverlay(scoreProcessor, null, null, Array.Empty<Mod>());
2019-12-12 15:09:42 +08:00
// Add any key just to display the key counter visually.
hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
2019-12-12 15:09:42 +08:00
scoreProcessor.Combo.Value = 1;
action?.Invoke(hudOverlay);
2020-10-14 15:45:48 +08:00
Child = hudOverlay;
2020-02-04 04:17:10 +08:00
});
}
2019-12-12 15:09:42 +08:00
}
}