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osu-lazer/osu.Game.Tests/Visual/Online/TestSceneBeatmapRulesetSelector.cs

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2019-10-04 22:37:09 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Beatmaps;
using osu.Game.Overlays.BeatmapSet;
using osu.Game.Rulesets;
using System;
using System.Collections.Generic;
using System.Linq;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneBeatmapRulesetSelector : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(BeatmapRulesetSelector),
typeof(BeatmapRulesetTabItem),
};
private readonly TestRulesetSelector selector;
public TestSceneBeatmapRulesetSelector()
{
Add(selector = new TestRulesetSelector());
}
[Resolved]
private RulesetStore rulesets { get; set; }
[Test]
public void TestMultipleRulesetsBeatmapSet()
{
var enabledRulesets = rulesets.AvailableRulesets.Skip(1).Take(2);
AddStep("load multiple rulesets beatmapset", () =>
{
selector.BeatmapSet = new BeatmapSetInfo
{
Beatmaps = enabledRulesets.Select(r => new BeatmapInfo { Ruleset = r }).ToList()
};
});
var tabItems = selector.TabContainer.TabItems;
AddAssert("other rulesets disabled", () => tabItems.Except(tabItems.Where(t => enabledRulesets.Any(r => r.Equals(t.Value)))).All(t => !t.Enabled.Value));
AddAssert("left-most ruleset selected", () => tabItems.First(t => t.Enabled.Value).Active.Value);
}
[Test]
public void TestSingleRulesetBeatmapSet()
{
var enabledRuleset = rulesets.AvailableRulesets.Last();
AddStep("load single ruleset beatmapset", () =>
{
selector.BeatmapSet = new BeatmapSetInfo
{
Beatmaps = new List<BeatmapInfo>
{
new BeatmapInfo
{
Ruleset = enabledRuleset
}
}
};
});
AddAssert("single ruleset selected", () => selector.SelectedTab.Value.Equals(enabledRuleset));
}
[Test]
public void TestEmptyBeatmapSet()
{
AddStep("load empty beatmapset", () => selector.BeatmapSet = new BeatmapSetInfo
{
Beatmaps = new List<BeatmapInfo>()
});
AddAssert("no ruleset selected", () => selector.SelectedTab == null);
AddAssert("all rulesets disabled", () => selector.TabContainer.TabItems.All(t => !t.Enabled.Value));
}
[Test]
public void TestNullBeatmapSet()
{
AddStep("load null beatmapset", () => selector.BeatmapSet = null);
AddAssert("no ruleset selected", () => selector.SelectedTab == null);
AddAssert("all rulesets disabled", () => selector.TabContainer.TabItems.All(t => !t.Enabled.Value));
}
private class TestRulesetSelector : BeatmapRulesetSelector
{
public new TabItem<RulesetInfo> SelectedTab => base.SelectedTab;
public new TabFillFlowContainer TabContainer => base.TabContainer;
}
}
}