1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-21 16:42:55 +08:00
osu-lazer/osu.Game.Tests/Visual/Editor/TestSceneTimingScreen.cs

40 lines
1.2 KiB
C#
Raw Normal View History

2019-10-09 15:06:16 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2019-10-20 22:32:49 +08:00
using System;
using System.Collections.Generic;
2019-10-09 15:06:16 +08:00
using NUnit.Framework;
using osu.Framework.Allocation;
2020-01-02 00:23:21 +08:00
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Screens.Edit;
2019-10-09 15:06:16 +08:00
using osu.Game.Screens.Edit.Timing;
namespace osu.Game.Tests.Visual.Editor
{
[TestFixture]
public class TestSceneTimingScreen : EditorClockTestScene
{
2019-10-20 22:32:49 +08:00
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(ControlPointTable),
2019-10-20 22:42:13 +08:00
typeof(ControlPointSettings),
typeof(Section<>),
typeof(TimingSection),
typeof(EffectSection),
typeof(SampleSection),
typeof(DifficultySection),
2019-10-20 22:32:49 +08:00
typeof(RowAttribute)
};
2020-01-02 00:23:21 +08:00
[Cached(typeof(EditorBeatmap))]
private readonly EditorBeatmap editorBeatmap = new EditorBeatmap(new OsuBeatmap());
2019-10-09 15:06:16 +08:00
[BackgroundDependencyLoader]
private void load()
{
2020-01-02 00:23:21 +08:00
Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
2019-10-09 15:06:16 +08:00
Child = new TimingScreen();
}
}
}