1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-21 14:02:54 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/Scoring/TaikoHitWindows.cs

33 lines
953 B
C#
Raw Normal View History

2019-09-06 14:24:00 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Taiko.Scoring
{
public class TaikoHitWindows : HitWindows
{
private static readonly DifficultyRange[] taiko_ranges =
{
new DifficultyRange(HitResult.Great, 50, 35, 20),
new DifficultyRange(HitResult.Good, 120, 80, 50),
new DifficultyRange(HitResult.Miss, 135, 95, 70),
};
2019-09-06 14:37:20 +08:00
public override bool IsHitResultAllowed(HitResult result)
{
switch (result)
{
case HitResult.Great:
case HitResult.Good:
case HitResult.Miss:
return true;
}
return false;
}
2019-09-06 14:24:00 +08:00
protected override DifficultyRange[] GetRanges() => taiko_ranges;
}
}