mirror of
https://github.com/ppy/osu.git
synced 2024-12-26 17:52:54 +08:00
129 lines
4.1 KiB
C#
129 lines
4.1 KiB
C#
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|||
|
// See the LICENCE file in the repository root for full licence text.
|
|||
|
|
|||
|
using osu.Framework.Allocation;
|
|||
|
using osu.Framework.Audio.Track;
|
|||
|
using osu.Framework.Bindables;
|
|||
|
using osu.Framework.Graphics;
|
|||
|
using osu.Framework.Graphics.Containers;
|
|||
|
using osu.Framework.Graphics.Shapes;
|
|||
|
using osu.Framework.Graphics.Textures;
|
|||
|
using osu.Game.Beatmaps.ControlPoints;
|
|||
|
using osu.Game.Graphics;
|
|||
|
using osu.Game.Graphics.Containers;
|
|||
|
using osu.Game.Rulesets.UI.Scrolling;
|
|||
|
using osuTK.Graphics;
|
|||
|
|
|||
|
namespace osu.Game.Rulesets.Pippidon.UI
|
|||
|
{
|
|||
|
[Cached]
|
|||
|
public class PippidonPlayfield : ScrollingPlayfield
|
|||
|
{
|
|||
|
public const float LANE_HEIGHT = 70;
|
|||
|
|
|||
|
public const int LANE_COUNT = 6;
|
|||
|
|
|||
|
public BindableInt CurrentLane => pippidon.LanePosition;
|
|||
|
|
|||
|
private PippidonCharacter pippidon;
|
|||
|
|
|||
|
[BackgroundDependencyLoader]
|
|||
|
private void load(TextureStore textures)
|
|||
|
{
|
|||
|
AddRangeInternal(new Drawable[]
|
|||
|
{
|
|||
|
new LaneContainer
|
|||
|
{
|
|||
|
RelativeSizeAxes = Axes.X,
|
|||
|
AutoSizeAxes = Axes.Y,
|
|||
|
Anchor = Anchor.CentreLeft,
|
|||
|
Origin = Anchor.CentreLeft,
|
|||
|
Child = new Container
|
|||
|
{
|
|||
|
RelativeSizeAxes = Axes.X,
|
|||
|
AutoSizeAxes = Axes.Y,
|
|||
|
Padding = new MarginPadding
|
|||
|
{
|
|||
|
Left = 200,
|
|||
|
Top = LANE_HEIGHT / 2,
|
|||
|
Bottom = LANE_HEIGHT / 2
|
|||
|
},
|
|||
|
Children = new Drawable[]
|
|||
|
{
|
|||
|
HitObjectContainer,
|
|||
|
pippidon = new PippidonCharacter
|
|||
|
{
|
|||
|
Origin = Anchor.Centre,
|
|||
|
},
|
|||
|
}
|
|||
|
},
|
|||
|
},
|
|||
|
});
|
|||
|
}
|
|||
|
|
|||
|
private class LaneContainer : BeatSyncedContainer
|
|||
|
{
|
|||
|
private OsuColour colours;
|
|||
|
private FillFlowContainer fill;
|
|||
|
|
|||
|
private readonly Container content = new Container
|
|||
|
{
|
|||
|
RelativeSizeAxes = Axes.Both,
|
|||
|
};
|
|||
|
|
|||
|
protected override Container<Drawable> Content => content;
|
|||
|
|
|||
|
[BackgroundDependencyLoader]
|
|||
|
private void load(OsuColour colours)
|
|||
|
{
|
|||
|
this.colours = colours;
|
|||
|
|
|||
|
InternalChildren = new Drawable[]
|
|||
|
{
|
|||
|
fill = new FillFlowContainer
|
|||
|
{
|
|||
|
RelativeSizeAxes = Axes.X,
|
|||
|
AutoSizeAxes = Axes.Y,
|
|||
|
Colour = colours.BlueLight,
|
|||
|
Direction = FillDirection.Vertical,
|
|||
|
},
|
|||
|
content,
|
|||
|
};
|
|||
|
|
|||
|
for (int i = 0; i < LANE_COUNT; i++)
|
|||
|
{
|
|||
|
fill.Add(new Lane
|
|||
|
{
|
|||
|
RelativeSizeAxes = Axes.X,
|
|||
|
Height = LANE_HEIGHT,
|
|||
|
});
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private class Lane : CompositeDrawable
|
|||
|
{
|
|||
|
public Lane()
|
|||
|
{
|
|||
|
InternalChildren = new Drawable[]
|
|||
|
{
|
|||
|
new Box
|
|||
|
{
|
|||
|
Colour = Color4.White,
|
|||
|
RelativeSizeAxes = Axes.Both,
|
|||
|
Anchor = Anchor.CentreLeft,
|
|||
|
Origin = Anchor.CentreLeft,
|
|||
|
Height = 0.95f,
|
|||
|
},
|
|||
|
};
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
|
|||
|
{
|
|||
|
if (effectPoint.KiaiMode)
|
|||
|
fill.FlashColour(colours.PinkLight, 800, Easing.In);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|