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osu-lazer/osu.Game.Tests/Visual/Menus/TestSceneSideOverlays.cs

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2021-08-07 03:36:40 +08:00
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
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using NUnit.Framework;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Configuration;
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using osu.Game.Overlays;
namespace osu.Game.Tests.Visual.Menus
{
public class TestSceneSideOverlays : OsuGameTestScene
{
[SetUpSteps]
public override void SetUpSteps()
{
base.SetUpSteps();
AddAssert("no screen offset applied", () => Game.ScreenOffsetContainer.X == 0f);
AddUntilStep("wait for overlays", () => Game.Settings.IsLoaded && Game.Notifications.IsLoaded);
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}
[Test]
public void TestScreenOffsettingOnSettingsOverlay()
{
foreach (var scalingMode in Enum.GetValues(typeof(ScalingMode)).Cast<ScalingMode>())
{
AddStep($"set scaling mode to {scalingMode}", () =>
{
Game.LocalConfig.SetValue(OsuSetting.Scaling, scalingMode);
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if (scalingMode != ScalingMode.Off)
{
Game.LocalConfig.SetValue(OsuSetting.ScalingSizeX, 0.5f);
Game.LocalConfig.SetValue(OsuSetting.ScalingSizeY, 0.5f);
}
});
AddStep("open settings", () => Game.Settings.Show());
AddUntilStep("right screen offset applied", () => Precision.AlmostEquals(Game.ScreenOffsetContainer.X, SettingsPanel.WIDTH * TestOsuGame.SIDE_OVERLAY_OFFSET_RATIO));
AddStep("hide settings", () => Game.Settings.Hide());
AddUntilStep("screen offset removed", () => Game.ScreenOffsetContainer.X == 0f);
}
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}
[Test]
public void TestScreenOffsettingOnNotificationOverlay()
{
foreach (var scalingMode in Enum.GetValues(typeof(ScalingMode)).Cast<ScalingMode>())
{
if (scalingMode != ScalingMode.Off)
{
AddStep($"set scaling mode to {scalingMode}", () =>
{
Game.LocalConfig.SetValue(OsuSetting.Scaling, scalingMode);
Game.LocalConfig.SetValue(OsuSetting.ScalingSizeX, 0.5f);
Game.LocalConfig.SetValue(OsuSetting.ScalingSizeY, 0.5f);
});
}
AddStep("open notifications", () => Game.Notifications.Show());
AddUntilStep("right screen offset applied", () => Precision.AlmostEquals(Game.ScreenOffsetContainer.X, -NotificationOverlay.WIDTH * TestOsuGame.SIDE_OVERLAY_OFFSET_RATIO));
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AddStep("hide notifications", () => Game.Notifications.Hide());
AddUntilStep("screen offset removed", () => Game.ScreenOffsetContainer.X == 0f);
}
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}
}
}