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osu-lazer/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyHitTarget.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Skinning.Legacy
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{
public class LegacyHitTarget : CompositeDrawable
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{
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private Container directionContainer;
[BackgroundDependencyLoader]
private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
{
string targetImage = skin.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.HitTargetImage)?.Value
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?? "mania-stage-hint";
bool showJudgementLine = skin.GetManiaSkinConfig<bool>(LegacyManiaSkinConfigurationLookups.ShowJudgementLine)?.Value
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?? true;
Color4 lineColour = skin.GetManiaSkinConfig<Color4>(LegacyManiaSkinConfigurationLookups.JudgementLineColour)?.Value
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?? Color4.White;
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InternalChild = directionContainer = new Container
{
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
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Children = new Drawable[]
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{
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new Sprite
{
Texture = skin.GetTexture(targetImage),
Scale = new Vector2(1, 0.9f * 1.6025f),
RelativeSizeAxes = Axes.X,
Width = 1
},
new Box
{
Anchor = Anchor.CentreLeft,
RelativeSizeAxes = Axes.X,
Height = 1,
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Colour = LegacyColourCompatibility.DisallowZeroAlpha(lineColour),
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Alpha = showJudgementLine ? 0.9f : 0
}
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}
};
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true);
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
if (direction.NewValue == ScrollingDirection.Up)
{
directionContainer.Anchor = Anchor.TopLeft;
directionContainer.Scale = new Vector2(1, -1);
}
else
{
directionContainer.Anchor = Anchor.BottomLeft;
directionContainer.Scale = Vector2.One;
}
}
}
}