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osu-lazer/osu.Game.Tests/Visual/TestCaseLoaderAnimation.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Screens;
using osu.Game.Screens.Menu;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual
{
[TestFixture]
public class TestCaseLoaderAnimation : OsuTestCase
{
private TestLoader loader;
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protected override void LoadComplete()
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{
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base.LoadComplete();
// required to preload the logo in a headless run (so it doesn't delay the loading itself).
Add(new OsuLogo());
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bool logoVisible = false;
AddStep("almost instant display", () => Child = loader = new TestLoader(250));
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AddUntilStep(() =>
{
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logoVisible = loader.Logo?.Alpha > 0;
return loader.Logo != null && loader.ScreenLoaded;
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}, "loaded");
AddAssert("logo not visible", () => !logoVisible);
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AddStep("short load", () => Child = loader = new TestLoader(800));
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AddUntilStep(() =>
{
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logoVisible = loader.Logo?.Alpha > 0;
return loader.Logo != null && loader.ScreenLoaded;
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}, "loaded");
AddAssert("logo visible", () => logoVisible);
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AddUntilStep(() => loader.Logo?.Alpha == 0, "logo gone");
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AddStep("longer load", () => Child = loader = new TestLoader(1400));
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AddUntilStep(() =>
{
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logoVisible = loader.Logo?.Alpha > 0;
return loader.Logo != null && loader.ScreenLoaded;
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}, "loaded");
AddAssert("logo visible", () => logoVisible);
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AddUntilStep(() => loader.Logo?.Alpha == 0, "logo gone");
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}
private class TestLoader : Loader
{
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private readonly double delay;
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public OsuLogo Logo;
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private TestScreen screen;
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public bool ScreenLoaded => screen.IsCurrentScreen;
public TestLoader(double delay)
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{
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this.delay = delay;
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}
protected override void LogoArriving(OsuLogo logo, bool resuming)
{
Logo = logo;
base.LogoArriving(logo, resuming);
}
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protected override OsuScreen CreateLoadableScreen() => screen = new TestScreen();
protected override ShaderPrecompiler CreateShaderPrecompiler() => new TestShaderPrecompiler(delay);
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private class TestShaderPrecompiler : ShaderPrecompiler
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{
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private readonly double delay;
private double startTime;
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public TestShaderPrecompiler(double delay)
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{
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this.delay = delay;
}
protected override void LoadComplete()
{
base.LoadComplete();
startTime = Time.Current;
}
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protected override bool AllLoaded => Time.Current > startTime + delay;
}
private class TestScreen : OsuScreen
{
public TestScreen()
{
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Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.DarkSlateGray,
Alpha = 0,
};
}
protected override void LogoArriving(OsuLogo logo, bool resuming)
{
base.LogoArriving(logo, resuming);
Child.FadeInFromZero(200);
}
}
}
}
}