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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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namespace osu.Game.Rulesets.Taiko.Objects
{
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public class Hit : TaikoStrongableHitObject
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{
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public readonly Bindable<HitType> TypeBindable = new Bindable<HitType>();
/// <summary>
/// The <see cref="HitType"/> that actuates this <see cref="Hit"/>.
/// </summary>
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public HitType Type
{
get => TypeBindable.Value;
set => TypeBindable.Value = value;
}
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protected override StrongNestedHitObject CreateStrongNestedHit(double startTime) => new StrongNestedHit { StartTime = startTime };
public class StrongNestedHit : StrongNestedHitObject
{
}
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}
}