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osu-lazer/osu.Game/Graphics/UserInterface/ScreenBreadcrumbControl.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Screens;
namespace osu.Game.Graphics.UserInterface
{
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/// <summary>
/// A <see cref="BreadcrumbControl"/> which follows the active screen (and allows navigation) in a <see cref="Screen"/> stack.
/// </summary>
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public class ScreenBreadcrumbControl : BreadcrumbControl<IScreen>
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{
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public ScreenBreadcrumbControl(ScreenStack stack)
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{
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stack.ScreenPushed += onPushed;
stack.ScreenExited += onExited;
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onPushed(null, stack.CurrentScreen);
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Current.ValueChanged += newScreen => newScreen.MakeCurrent();
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}
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private void onPushed(IScreen lastScreen, IScreen newScreen)
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{
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AddItem(newScreen);
Current.Value = newScreen;
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}
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private void onExited(IScreen lastScreen, IScreen newScreen)
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{
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Current.Value = newScreen;
Items.ToList().SkipWhile(s => s != Current.Value).Skip(1).ForEach(RemoveItem);
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}
}
}