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osu-lazer/osu.Game/Overlays/Profile/Header/Components/LevelProgressBar.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Users;
using osuTK.Graphics;
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namespace osu.Game.Overlays.Profile.Header.Components
{
public class LevelProgressBar : CompositeDrawable, IHasTooltip
{
public readonly Bindable<User> User = new Bindable<User>();
public LocalisableString TooltipText { get; }
private Bar levelProgressBar;
private OsuSpriteText levelProgressText;
public LevelProgressBar()
{
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TooltipText = "progress to next level";
}
[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider)
{
InternalChildren = new Drawable[]
{
new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
Child = levelProgressBar = new Bar
{
RelativeSizeAxes = Axes.Both,
BackgroundColour = Color4.Black,
Direction = BarDirection.LeftToRight,
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AccentColour = colourProvider.Highlight1
}
},
levelProgressText = new OsuSpriteText
{
Anchor = Anchor.BottomRight,
Origin = Anchor.TopRight,
Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold)
}
};
User.BindValueChanged(user => updateProgress(user.NewValue));
}
private void updateProgress(User user)
{
levelProgressBar.Length = user?.Statistics?.Level.Progress / 100f ?? 0;
levelProgressText.Text = user?.Statistics?.Level.Progress.ToString("0'%'");
}
}
}