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osu-lazer/osu.Game/Online/API/Requests/Responses/APIBeatmapSet.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
using System.Linq;
using Newtonsoft.Json;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
namespace osu.Game.Online.API.Requests.Responses
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{
public class APIBeatmapSet : BeatmapMetadata // todo: this is a bit wrong...
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{
[JsonProperty(@"covers")]
private BeatmapSetOnlineCovers covers { get; set; }
private int? onlineBeatmapSetID;
[JsonProperty(@"id")]
public int? OnlineBeatmapSetID
{
get => onlineBeatmapSetID;
set => onlineBeatmapSetID = value > 0 ? value : null;
}
[JsonProperty(@"status")]
public BeatmapSetOnlineStatus Status { get; set; }
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[JsonProperty(@"preview_url")]
private string preview { get; set; }
[JsonProperty(@"play_count")]
private int playCount { get; set; }
[JsonProperty(@"favourite_count")]
private int favouriteCount { get; set; }
[JsonProperty(@"bpm")]
private double bpm { get; set; }
[JsonProperty(@"video")]
private bool hasVideo { get; set; }
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[JsonProperty(@"storyboard")]
private bool hasStoryboard { get; set; }
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[JsonProperty(@"submitted_date")]
private DateTimeOffset submitted { get; set; }
[JsonProperty(@"ranked_date")]
private DateTimeOffset? ranked { get; set; }
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[JsonProperty(@"last_updated")]
private DateTimeOffset lastUpdated { get; set; }
[JsonProperty(@"user_id")]
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private long creatorId
{
set => Author.Id = value;
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}
[JsonProperty(@"beatmaps")]
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private IEnumerable<APIBeatmap> beatmaps { get; set; }
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public BeatmapSetInfo ToBeatmapSet(RulesetStore rulesets)
{
return new BeatmapSetInfo
{
OnlineBeatmapSetID = OnlineBeatmapSetID,
Metadata = this,
Status = Status,
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OnlineInfo = new BeatmapSetOnlineInfo
{
Covers = covers,
Preview = preview,
PlayCount = playCount,
FavouriteCount = favouriteCount,
BPM = bpm,
Status = Status,
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HasVideo = hasVideo,
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HasStoryboard = hasStoryboard,
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Submitted = submitted,
Ranked = ranked,
LastUpdated = lastUpdated,
},
Beatmaps = beatmaps?.Select(b => b.ToBeatmap(rulesets)).ToList(),
};
}
}
}