mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 06:35:05 +08:00
32 lines
928 B
C#
32 lines
928 B
C#
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||
|
// See the LICENCE file in the repository root for full licence text.
|
||
|
|
||
|
using NUnit.Framework;
|
||
|
using osu.Game.Rulesets.Mania.Beatmaps;
|
||
|
using osu.Game.Rulesets.Mania.Objects;
|
||
|
using osu.Game.Rulesets.Mania.Scoring;
|
||
|
|
||
|
namespace osu.Game.Rulesets.Mania.Tests
|
||
|
{
|
||
|
[TestFixture]
|
||
|
public class ManiaHealthProcessorTest
|
||
|
{
|
||
|
[Test]
|
||
|
public void TestNoDrain()
|
||
|
{
|
||
|
var processor = new ManiaHealthProcessor(0);
|
||
|
processor.ApplyBeatmap(new ManiaBeatmap(new StageDefinition(4))
|
||
|
{
|
||
|
HitObjects =
|
||
|
{
|
||
|
new Note { StartTime = 0 },
|
||
|
new Note { StartTime = 1000 },
|
||
|
}
|
||
|
});
|
||
|
|
||
|
// No matter what, mania doesn't have passive HP drain.
|
||
|
Assert.That(processor.DrainRate, Is.Zero);
|
||
|
}
|
||
|
}
|
||
|
}
|