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osu-lazer/osu.Game/Online/Spectator/SpectatorState.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
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using osu.Game.Online.API;
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namespace osu.Game.Online.Spectator
{
[Serializable]
public class SpectatorState : IEquatable<SpectatorState>
{
public int? BeatmapID { get; set; }
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public int? RulesetID { get; set; }
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[NotNull]
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public IEnumerable<APIMod> Mods { get; set; } = Enumerable.Empty<APIMod>();
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public bool Equals(SpectatorState other) => BeatmapID == other?.BeatmapID && Mods.SequenceEqual(other?.Mods) && RulesetID == other?.RulesetID;
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public override string ToString() => $"Beatmap:{BeatmapID} Mods:{string.Join(',', Mods)} Ruleset:{RulesetID}";
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}
}