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osu-lazer/osu.Game/Online/Chat/Message.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
using System.Collections.Generic;
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using System.ComponentModel;
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using Newtonsoft.Json;
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using osu.Game.Users;
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namespace osu.Game.Online.Chat
{
public class Message : IComparable<Message>, IEquatable<Message>
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{
[JsonProperty(@"message_id")]
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public readonly long? Id;
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//todo: this should be inside sender.
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[JsonProperty(@"sender_id")]
public int UserId;
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[JsonProperty(@"target_type")]
public TargetType TargetType;
[JsonProperty(@"target_id")]
public int TargetId;
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[JsonProperty(@"is_action")]
public bool IsAction;
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[JsonProperty(@"timestamp")]
public DateTimeOffset Timestamp;
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[JsonProperty(@"content")]
public string Content;
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[JsonProperty(@"sender")]
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public User Sender;
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[JsonConstructor]
public Message()
{
}
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public List<MessageFormatter.Link> Links;
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public Message(long? id)
{
Id = id;
}
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public int CompareTo(Message other)
{
if (!Id.HasValue)
return other.Id.HasValue ? 1 : Timestamp.CompareTo(other.Timestamp);
if (!other.Id.HasValue)
return -1;
return Id.Value.CompareTo(other.Id.Value);
}
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public virtual bool Equals(Message other) => Id == other?.Id;
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public override int GetHashCode() => Id.GetHashCode();
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}
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public enum TargetType
{
[Description(@"channel")]
Channel,
[Description(@"user")]
User
}
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}