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osu-lazer/osu.Game/Rulesets/Objects/Legacy/Osu/ConvertSpinner.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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namespace osu.Game.Rulesets.Objects.Legacy.Osu
{
/// <summary>
/// Legacy osu! Spinner-type, used for parsing Beatmaps.
/// </summary>
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internal sealed class ConvertSpinner : HitObject, IHasEndTime, IHasPosition, IHasCombo
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{
public double EndTime { get; set; }
public double Duration => EndTime - StartTime;
public Vector2 Position { get; set; }
public float X => Position.X;
public float Y => Position.Y;
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protected override HitWindows CreateHitWindows() => HitWindows.Empty;
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public bool NewCombo { get; set; }
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public int ComboOffset { get; set; }
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}
}